Noble Suebi Swordsmen
There is little as terrifying as a skilled swordsman.The Suebi were not a single tribe, but a collection of many smaller groupings sharing a language, gods, and an abiding interest in raiding their neighbours across the Rhine. This interest in warfare is important, however, as it is through warfare that Suebi warriors earned fame and notoriety. While kings and chiefs were often members of elite or ‘noble’ families, their positions were elected; success in war was a good way of attaining and keeping power within the tribes. This need for glory and to be seen doing mighty deeds might also explain the most distinctive feature of a Suebi’s appearance: his hair. To distinguish themselves from their slaves, Suebi freemen and warriors sported a topknot that added to their height and fearsome appearance. For kings, chiefs and champions, this ‘Suebian Knot’ was even more elaborate than usual. That way, the doer of great deeds would be clearly visible on the battlefield.
Unit Name Noble Suebi Swordsmen |
Main Unit Key att_ger_noble_suebi_swordsmen |
Land Unit Key att_ger_noble_suebi_swordsmen |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 825 |
Recruitment Cost 1050 |
Upkeep Cost 650 |
100 |
├ Missile Weapon att_francisca_precursor |
├ Projectile att_francisca_precursor_normal |
├ Missile Damage 0 |
├ Missile Ap Damage 100 |
└ Base Reload Time 4 |
Accuracy 0 |
Range 50 |
Reload 25 |
Rate of Fire 20 |
Ammunition 2 |
Melee Attack 32 |
50 |
├ Melee Weapon att_spatha_heavy |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 14 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
42 |
├ Base Defence 37 |
├ Shield att_round_large |
└ Shield Defence 5 |
64 |
├ Armour att_iron_lamellar |
├ Armour Defence 27 |
└ Shield Armour 37 |
149 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 44 |
Morale 54 |
Abilities
Noble Suebi Swordsmen- Shield Wall
The unit moves into a close formation and raises shields. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |