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HomeHome / Total War: Attila / Vandals / Units / Snekkja Longship - Vandal Light Marauders
Snekkja Longship - Vandal Light Marauders VandalsVandals Melee Ship

Snekkja Longship - Vandal Light Marauders

These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Snekkja are thought to be the smallest of all the Viking warships, carrying a relatively small crew of 41 men. The design of these ships varied slightly depending on the location of its construction; for example, the Norwegian design was better suited to Atlantic weather conditions and deep fjords, meaning it had more draft than its Danish counterparts, designed for shallow coastal waters and beaches. These lighter ships, so light that it is thought they could be carried short distances over-land between waterways, were the most common design of longship, often appearing in the Viking histories. It was reported that the great King Cnut even used 1200 of them to assert his claim over Norway in AD1028.

(Vandal Light Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Snekkja Longship - Vandal Light Marauders

Unit Name

Snekkja Longship - Vandal Light Marauders

Main Unit Key

att_shp_van_light_marauders_lon_light

Land Unit Key

att_mar_ger_vandal_light_marauders

Naval Unit Key

att_lon_light_mel_ger

Soldiers

64

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

325

Recruitment Cost

250

Upkeep Cost

170

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

5

Rate of Fire

5

Ammunition

1

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

25

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

10

Melee Defence

45

├ Base Defence

30

├ Shield

att_round

└ Shield Defence

15

Armour

25

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

15

Health

118

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

28

Morale

36

Abilities

Vandal Light Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Military Manoeuvres Cost 75 Upgrade To Snekkja Longship - Vandal Marauders
Requires Buildings
Snekkja Longship - Vandal Light Marauders Lv. 0 Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Level 4
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Level 1
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Level 4
Garrison Buildings
Snekkja Longship - Vandal Light Marauders x 1 Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Level 4
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Level 1
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Level 2
Snekkja Longship - Vandal Light Marauders x 2 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Level 3
Snekkja Longship - Vandal Light Marauders x 3 Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Level 4