Snekkja Longship - Vandal Light MaraudersThese small, swift vessels are the ideal tool for raiding.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Snekkja are thought to be the smallest of all the Viking warships, carrying a relatively small crew of 41 men. The design of these ships varied slightly depending on the location of its construction; for example, the Norwegian design was better suited to Atlantic weather conditions and deep fjords, meaning it had more draft than its Danish counterparts, designed for shallow coastal waters and beaches. These lighter ships, so light that it is thought they could be carried short distances over-land between waterways, were the most common design of longship, often appearing in the Viking histories. It was reported that the great King Cnut even used 1200 of them to assert his claim over Norway in AD1028.
(Vandal Light Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameSnekkja Longship - Vandal Light Marauders
Main Unit Keyatt_shp_van_light_marauders_lon_light
Land Unit Keyatt_mar_ger_vandal_light_marauders
Naval Unit Keyatt_lon_light_mel_ger
Custom Battle Cost325
├ Missile Weaponatt_javelin_precursor
├ Missile Damage70
├ Missile Ap Damage20
└ Base Reload Time14
Rate of Fire5
├ Melee Weaponatt_spear
├ Melee Base Damage24
├ Armour-piercing Damage8
├ Armour PiercingNo
├ Attack Against Cavalry20
├ Attack Against Elephants20
└ Attack Against Infantry0
├ Base Defence30
└ Shield Defence15
├ Armour Defence10
└ Shield Armour15
├ Man Entityatt_infantry_medium
├ Man Health90
└ Bonus Hit Points28
AbilitiesVandal Light Marauders
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Scare (everyone)
This unit frightens all enemy units.
- Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses