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HomeHome / Total War: Attila / Vandals / Units / Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders
Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders VandalsVandals Missile Ship

Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders

Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.

(Elite Vandal Archer Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders

Unit Name

Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders

Main Unit Key

att_shp_van_elite_archers_dro_light_sco

Land Unit Key

att_mar_ger_elite_vandal_archer_marauders

Naval Unit Key

att_dro_light_mis_sco_van

Soldiers

96

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

285

Missile Damage

45

├ Missile Weapon

att_bow_composite_shp

├ Projectile

att_arrow_composite_flaming_shp

├ Missile Damage

45

├ Missile Ap Damage

0

└ Base Reload Time

21

Accuracy

0

Range

150

Reload

50

Rate of Fire

6

Ammunition

5

Hull Strength

600

└ Ship

att_shp_dromonarion_missile

Speed

8

Melee Attack

12

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

7

├ Base Defence

7

├ Shield

att_none

└ Shield Defence

0

Armour

10

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

0

Health

84

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

9

Morale

54

Abilities

Elite Vandal Archer Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Unified Military Cost 175 Upgrade To Dromonarion Double Ballista Skirmisher - Elite Vandal Archer Marauders
Requires Buildings
Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders Lv. 0 Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4