Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.
(Elite Vandal Archer Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders |
Main Unit Key att_shp_van_elite_archers_dro_light_sco |
Land Unit Key att_mar_ger_elite_vandal_archer_marauders |
Naval Unit Key att_dro_light_mis_sco_van |
Soldiers 96 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 285 |
45 |
├ Missile Weapon att_bow_composite_shp |
├ Projectile att_arrow_composite_flaming_shp |
├ Missile Damage 45 |
├ Missile Ap Damage 0 |
└ Base Reload Time 21 |
Accuracy 0 |
Range 150 |
Reload 50 |
Rate of Fire 6 |
Ammunition 5 |
600 |
└ Ship att_shp_dromonarion_missile |
Speed 8 |
Melee Attack 12 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
7 |
├ Base Defence 7 |
├ Shield att_none |
└ Shield Defence 0 |
10 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 0 |
84 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Elite Vandal Archer Marauders- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Upgrade | |
---|---|
Required Technology Cost 175 Upgrade To | |
Requires Buildings | |
Lv. 0 |
Military Port
(att_bld_all_resources_port_military_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |