

Spahbed
To the four corners of the earth, these men will fight for their king.The Spahbed was a Persian military chief, equivalent to a modern Field Marshal. From the time of the Archaemenids and the Parthians, the Spahbed was a single man wielding supreme command over the Persian armed forces. This tradition continued into the early Sassanid Empire, with the 'Eran-spahbed' holding seniority over all Imperial forces. At the dawn of the 6th century, however, the Sassanid king, Khosrau I, established reforms to reduce the totalitarian power of the Spahbed, splitting the role into four regional chiefs - north, east, south and west. The eastern Spahbed, due to his entrenched position in the mountains, is said to have endured long after the Islamic conquest of Sassanid territory, becoming king of his small land until the Mongol invasions of the 13th century.
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Unit Name Spahbed |
Main Unit Key att_est_spahbed |
Land Unit Key att_est_spahbed |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 850 |
Recruitment Cost 1050 |
Upkeep Cost 665 |
Missile Damage 49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 65 |
Rate of Fire 9 |
Ammunition 8 |
Melee Attack 50 |
Melee Damage 50 |
├ Melee Weapon att_spatha_heavy |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 14 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 80 |
Melee Defence 40 |
├ Base Defence 40 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 33 |
├ Armour att_scale_mail_heavy |
├ Armour Defence 33 |
└ Shield Armour 0 |
Health 285 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 70 |
├ Mount att_est_spahbed_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 54 |
Abilities
Spahbed- Diamond
The unit moves into a diamond-shaped attack formation. - Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign |