

Pictish Berserkers
These men were terrifying long before the mushroom told its tale.Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.
![]() |
Unit Name Pictish Berserkers |
Main Unit Key att_cel_pictish_berserkers |
Land Unit Key att_cel_pictish_berserkers |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 265 |
Melee Attack 52 |
Melee Damage 32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 60 |
Melee Defence 30 |
├ Base Defence 5 |
├ Shield att_small |
└ Shield Defence 25 |
Armour 13 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 10 |
Health 94 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 19 |
Morale 54 |
Abilities
Pictish Berserkers- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |