Seleucid Spear Guards
The guardians of noble and royal family members.During his final years on campaign, Alexander the Great renamed his elite hypaspist infantrymen argyraspides or 'Silver Shields'. Following Alexander’s untimely death, his generals fought each other for territory and the enormous power that came with it. When the smoke cleared, the former 'commander-in-chief of the camp', Seleucus, controlled Babylon and several other eastern satrapies, proclaiming himself king in 306BC. His territory became known as the Seleucid Empire, and the Silver Shields formed the elite of its armies from the very beginning. Throughout most of their tenure they were equipped in the Macedonian fashion and trained for phalanx combat like their illustrious forebears. However, following their catastrophic defeat at Magnesia in 190BC by the Romans, the Seleucids began to re-model the Silver Shields on the impressive Roman legionaries who defeated them, certainly in equipment if not in tactics. It is thought that the 5000 men at the head of the Daphne Parade in 166BC were Silver Shields equipped in this way.
Unit Name Seleucid Spear Guards |
Main Unit Key Eas_Sele_Spear_Guard |
Land Unit Key Eas_Sele_Spear_Guard |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 640 |
Recruitment Cost 640 |
Upkeep Cost 70 |
Melee Attack 23 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
69 |
├ Base Defence 43 |
├ Shield hoplite |
└ Shield Defence 26 |
100 |
├ Armour mail |
├ Armour Defence 57 |
└ Shield Armour 43 |
75 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Seleucid Spear Guards- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Shield Screen
The unit raises their shields in a static defensive formation.
Bracing, melee defence, shield strength
Can't move - Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
---|---|
Grand Campaign |