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Companion Cavalry SeleucidSeleucid Shock Cavalry

Companion Cavalry

These superb cavalrymen are an armoured fist to drive deep into enemy ranks.

Macedonian Companion cavalry, known in Greek as the hetairoi, were the foremost shock troops of their age. Originally formed from the Macedonian nobility, esteemed friends and companions of their kings, these elite horsemen evolved under Philip II and Alexander the Great into a highly disciplined and formidable force with the adoption of the wedge formation that increased not only their manoeuvrability, but also their impact. Eventually their numbers were extended to include not just nobles, but in fact anyone who had been a friend to the king. Early Greek cavalry had been limited to skirmishing scouts and archers, as square formations of heavy cavalry up until this point were difficult to direct and wheel. However, the adoption of the wedge formation enabled the companions to exploit weak points or break the flanks of enemy infantry with precision. To achieve this they were armed with the 'xyston', a fearsome double-ended lance, designed to counter-balance itself and be reversible should one end break, plus a straight sword or curved kopis for close-quarters fighting. Armour took the form of a shaped bronze corselet, with optional greaves, and an open Boeotian helmet, which afforded some protection without hampering vision. The horse itself was unarmoured. The rider sat on a blanket, as neither saddle nor stirrups were used at this time.

Companion Cavalry

Unit Name

Companion Cavalry

Main Unit Key

Gre_Companion_Cav

Land Unit Key

Gre_Companion_Cav

Naval Unit Key

greek_transport

Soldiers

90

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

870

Recruitment Cost

950

Upkeep Cost

100

Melee Attack

37

Weapon Damage

34

├ Melee Weapon

rome_lance_elite

├ Melee Damage Base

18

├ Melee Damage Ap

16

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

13

└ Bonus vs Infantry

0

Charge Bonus

72

Melee Defence

27

├ Base Defence

27

├ Shield

none

└ Shield Defence

0

Armour

84

├ Armour

bronze_elite

├ Armour Defence

84

└ Shield Armour

0

Health

140

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

├ Bonus Hit Points

20

├ Mount

rome_hellenic_horse_lance_vh

├ Mount Entity

rome_horse_very_heavy_shock

└ Mount Health

60

Base Morale

65

Abilities

Companion Cavalry
  • Diamond
    The unit moves into a diamond-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence
  • Trample
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Companion Cavalry
  • Very good charge
  • Low damage but average armour penetration
  • Weak in prolonged melee
  • Good morale
Requires Buildings
Companion Cavalry Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Garrison Buildings
Companion Cavalry x 1 Town (Amber Trader)
Town (Amber Trader)
(greek_amber_3)
Level 2
Megapolis
Megapolis
(greek_city_3)
Level 2
Satrap's Great Palace
Satrap's Great Palace
(greek_city_centre_east_palace_4)
Level 3
Pandocheion
Pandocheion
(greek_city_centre_inn_4)
Level 3
Slave Market
Slave Market
(greek_city_centre_slave_3)
Level 2
Wine Market
Wine Market
(greek_city_centre_wine_4)
Level 3
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Level 2
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Level 2
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(greek_horse_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Level 2
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Level 2
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Level 2
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Level 2
Royal Stables
Royal Stables
(greek_military_east_stable_4)
Level 3
Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Town (Mola Olearia)
Town (Mola Olearia)
(greek_olive_3)
Level 2
Town (Dye Works)
Town (Dye Works)
(greek_purple_dye_3)
Level 2
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2
Town (Winemaker)
Town (Winemaker)
(greek_wine_3)
Level 2
Companion Cavalry x 2 Colony (Amber Road)
Colony (Amber Road)
(greek_amber_4)
Level 3
Metropolis
Metropolis
(greek_city_4)
Level 3
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Level 3
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Level 3
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Level 3
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Level 3
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Level 3
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Level 3
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Level 3
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(greek_olive_4)
Level 3
Colony (Master Dye Works)
Colony (Master Dye Works)
(greek_purple_dye_4)
Level 3
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Colony (Master Winemaker)
Colony (Master Winemaker)
(greek_wine_4)
Level 3
Faction Availability
Grand Campaign