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Seleucid Royal Thureophoroi SeleucidSeleucid Spear Infantry

Seleucid Royal Thureophoroi

The king's own hoplites are an infantry force to be reckoned with.

The Sacred Band were a phalanx of veteran spearmen, raised in Carthage, and trained and armoured in Greek hoplite fashion. They were unique in that they were drawn from the populace of the city itself, rather than being allies, levied subject peoples or mercenaries; these were the groups that normally made up Carthaginian armies. Chosen from the nobility and wealthy citizens, they were well trained and disciplined. Thanks to their social status they could afford the full panoply of hoplite armour: a bronze cuirass, greaves and helm, and a hoplon shield. In the case of the Sacred Band these were predominately white in colour. Armed with hoplite spears, tipped with an iron head and bronze butt-spike for balance, members of the Sacred Band also carried straight swords. Renowned for their valour, even in defeat, the Sacred Band was expected to fight to the last, and did so at the Battle of the Crimissus in 340BC. Their numbers never recovered and in time the pressure of Carthage’s wars with Rome meant that the Sacred Band was superseded by mercenary armies, paid for by Carthage's trading wealth. These armies still had small numbers of Carthaginian citizens and Liby-Phoenicians, but the Sacred Band of old was no more.

Seleucid Royal Thureophoroi

Unit Name

Seleucid Royal Thureophoroi

Main Unit Key

Gre_Royal_Hoplites

Land Unit Key

Gre_Royal_Hoplites

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

1160

Recruitment Cost

1160

Upkeep Cost

100

Melee Attack

33

Weapon Damage

32

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

21

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs. Large

17

├ Bonus vs Elephants

19

└ Bonus vs Infantry

0

Charge Bonus

33

Melee Defence

82

├ Base Defence

56

├ Shield

hoplite

└ Shield Defence

26

Armour

133

├ Armour

cataphract

├ Armour Defence

90

└ Shield Armour

43

Health

80

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

20

Base Morale

65

Abilities

Seleucid Royal Thureophoroi
  • Hollow Square
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Seleucid Royal Thureophoroi
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Seleucid Royal Thureophoroi Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Faction Availability
Grand Campaign