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Skirmisher Camp SeleucidSeleucid Military (Recruitment) Level 3

Skirmisher Camp

There is an art to skirmishing that requires practice.

In eastern Hellenistic states there was a limit to the number of Greek recruits available, and so local populations and mercenaries were used. After Alexander, leaders valued quantity over quality and some amassed huge armies of up to 70,000 men with only a small portion of Greek origin. Further west, Hellenistic states were caught up in conflicts that depleted their numbers, making mercenaries essential to continued warfare. In 227BC Cleomenes III of Sparta made 5000 free men citizens and allowed some slaves to buy their freedom so that he had more potential recruits. When Philip V of Macedon suffered huge losses he chose to reorganise his kingdom. During peacetime, he redistributed the population and was able to leave a large army to his son, Perseus.

Military (Recruitment)

Muster Field
Muster Field
(greek_military_1)
Military (Recruitment) Level 0
Stables
Stables
(greek_military_east_stable_2)
Military (Recruitment) Level 1
Satrap's Stables
Satrap's Stables
(greek_military_east_stable_3)
Military (Recruitment) Level 2
Royal Stables
Royal Stables
(greek_military_east_stable_4)
Military (Recruitment) Level 3
Holosideros Barracks
Holosideros Barracks
(greek_military_heavy_2)
Military (Recruitment) Level 1
Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Military (Recruitment) Level 2
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Military (Recruitment) Level 3
Periokos Camp
Periokos Camp
(greek_military_light_2)
Military (Recruitment) Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Military (Recruitment) Level 2
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Military (Recruitment) Level 3
Skirmisher Camp

Building Name

Skirmisher Camp

Level Name

greek_military_light_3

Building Chain

Military (Recruitment)

Building Level

3

Create Time

5

Create Cost

2300

Require Technology

Advanced Chariot Training
Advanced Chariot Training

Effects

-3 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

160 Persian Hoplites
160 Persian Hoplites
160 Persian Hoplites
160 Persian Hoplites
Persian Hoplites
(Eas_Persian_Hoplites)
Spear Infantry
120 Persian Light Archers
120 Persian Light Archers
Persian Light Archers
(Eas_Persian_Light_Archers)
Missile Infantry
120 Eastern Slingers
Eastern Slingers
(Eas_Slingers)
Missile Infantry
120 Archers
120 Archers
Archers
(Gre_Archers)
Missile Infantry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
2
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
3
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 32 70 9 18 7 23 3 31 52 50 20
4
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 410 410 35 145 7 30 8 23 4 6 27 50 20
5
160 Seleucid Infantry
Melee Infantry / Melee Infantry / (Eas_Sele_Inf)
Seleucid Infantry
Basic Seleucid infantry, the core of every army.
160 580 580 25 36 17 66 100 70 55
6
160 Seleucid Spear Guards
Melee Infantry / Spear Infantry / (Eas_Sele_Spear_Guard)
Seleucid Spear Guards
The guardians of noble and royal family members.
160 640 640 23 29 20 69 100 75 55
7
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 380 380 33 140 7 30 7 23 3 5 27 50 20
8
120 Javelinmen
Missile Infantry / Missile Infantry / (Gre_Javelinmen)
Javelinmen
Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.
120 340 340 28 70 8 18 7 23 3 31 52 50 20
9
160 Levy Pikemen
Melee Infantry / Pike Infantry / (Gre_Levy_Pike)
Levy Pikemen
It is considered an honour to defend one's home and family.
160 450 400 17 27 4 50 77 65 30
10
90 Light Cavalry
Cavalry / Melee Cavalry / (Gre_Light_Cav)
Light Cavalry
A balanced army requires dashing cavalry as well as implacable infantrymen.
90 500 500 24 29 26 72 69 100 40
11
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 490 490 28 70 8 18 9 23 4 51 82 55 30
12
90 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Gre_Skirm_Cav)
Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.
90 380 380 30 75 8 18 12 36 18 37 49 90 35
13
160 Thureos Spears
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears)
Thureos Spears
These well-trained warriors are a flexible force of skirmishing hoplites.
160 500 500 22 29 23 76 87 65 50
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