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Seleucid Infantry SeleucidSeleucid Melee Infantry

Seleucid Infantry

Basic Seleucid infantry, the core of every army.

During his final years on campaign, Alexander the Great renamed his elite hypaspist infantrymen argyraspides or 'Silver Shields'. Following Alexander’s untimely death, his generals fought each other for territory and the enormous power that came with it. When the smoke cleared, the former 'commander-in-chief of the camp', Seleucus, controlled Babylon and several other eastern satrapies, proclaiming himself king in 306BC. His territory became known as the Seleucid Empire, and the Silver Shields formed the elite of its armies from the very beginning. Throughout most of their tenure they were equipped in the Macedonian fashion and trained for phalanx combat like their illustrious forebears. However, following their catastrophic defeat at Magnesia in 190BC by the Romans, the Seleucids began to re-model the Silver Shields on the impressive Roman legionaries who defeated them, certainly in equipment if not in tactics. It is thought that the 5000 men at the head of the Daphne Parade in 166BC were Silver Shields equipped in this way.

Seleucid Infantry

Unit Name

Seleucid Infantry

Main Unit Key

Eas_Sele_Inf

Land Unit Key

Eas_Sele_Inf

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

580

Recruitment Cost

580

Upkeep Cost

70

Melee Attack

25

Weapon Damage

36

├ Melee Weapon

rome_celtic_hellenic_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

17

Melee Defence

66

├ Base Defence

40

├ Shield

hoplite

└ Shield Defence

26

Armour

100

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

43

Health

70

├ Man Entity

rome_infantry_heavy

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Seleucid Infantry
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Seleucid Infantry
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Seleucid Infantry Lv. 0 Stables
Stables
(greek_military_east_stable_2)
Level 1
Satrap's Stables
Satrap's Stables
(greek_military_east_stable_3)
Level 2
Periokos Camp
Periokos Camp
(greek_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2
Seleucid Infantry Lv. 1 Royal Stables
Royal Stables
(greek_military_east_stable_4)
Level 3
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Faction Availability
Grand Campaign