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Light Cavalry SeleucidSeleucid Melee Cavalry

Light Cavalry

A balanced army requires dashing cavalry as well as implacable infantrymen.

The early Greek cavalry took roughly the same form throughout the city-states, being comprised of citizens able to afford and maintain a horse. After the Greco-Persian Wars, city-states such as Athens founded more permanent cavalry funded by annual grants. Right through the Peloponnesian War however, this volunteer cavalry continued to be few in numbers, and was used principally to chase skirmishers and fleeing hoplites. It was not that cavalry were ineffectual in Greek warfare, as shown by the Theban victory at the Battle of Delium in 424BC, but until this time they had been underused and lacked the numbers to make a decisive impact. Often wearing a metal helm and a mailed cuirass reaching down to their knees, they were equipped with a long sword and a spear, usable as both a lance and a javelin. However, a lack of saddle and stirrups, unused by the Greeks of the time, made them relatively easy to knock from horseback.

Light Cavalry

Unit Name

Light Cavalry

Main Unit Key

Gre_Light_Cav

Land Unit Key

Gre_Light_Cav

Naval Unit Key

greek_transport

Soldiers

90

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

85

Melee Attack

24

Weapon Damage

29

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

12

└ Bonus vs Infantry

10

Charge Bonus

26

Melee Defence

72

├ Base Defence

34

├ Shield

caetra_fast_cav

└ Shield Defence

38

Armour

69

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

22

Health

100

├ Man Entity

rome_infantry_medium

├ Man Health

55

├ Bonus Hit Points

10

├ Mount

rome_hellenic_horse_spear_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

35

Base Morale

40

Abilities

Light Cavalry
  • Diamond
    The unit moves into a diamond-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Cavalry
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Requires Buildings
Light Cavalry Lv. 0 Muster Field
Muster Field
(greek_military_1)
Level 0
Stables
Stables
(greek_military_east_stable_2)
Level 1
Satrap's Stables
Satrap's Stables
(greek_military_east_stable_3)
Level 2
Holosideros Barracks
Holosideros Barracks
(greek_military_heavy_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Periokos Camp
Periokos Camp
(greek_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2
Light Cavalry Lv. 1 Royal Stables
Royal Stables
(greek_military_east_stable_4)
Level 3
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3