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Roma Roma Buildings

Agricultural Buildings




Agricultural

Villa
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Herding Ground
Cattle Pens
Cattle Ranch
Farm
Irrigation Ditches
Latifundium
Grain Pits
Grain Silos
Horreum
Agricultural
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Villa Agricultural Level 1
Villa
Nothing enriches the land quite as well as its master’s eye.
2 1200 2 food (this_region)
60 wealth from farming (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Limited Warhorse Breeding Agricultural Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 food (this_region)
150 wealth from livestock (agriculture) (this_building)
+2% cavalry charge bonus upon recruitment (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
3 Grain Pits Agricultural Level 2
Grain Pits
Roman life cannot flourish without access to its staple.
6 2400 2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+3% army replenishment (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 Farm Agricultural Level 2
Farm
There is simple Roman honesty in a farm.
4 1650 5 food (this_region)
75 wealth from farming (agriculture) (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Herding Ground Agricultural Level 2
Herding Ground
Not all land is suitable for arable farming.
4 1800 3 food (this_region)
120 wealth from livestock (agriculture) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agricultural Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -3 food (this_region)
250 wealth from livestock (agriculture) (this_building)
+5% cavalry charge bonus upon recruitment (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Grain Silos Agricultural Level 3
Grain Silos
Large grain pits from which the masses might be fed.
10 3750 3 food (this_region)
225 wealth from farming (agriculture) (this_building)
+6% army replenishment (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 Irrigation Ditches Agricultural Level 3
Irrigation Ditches
Improving the land always improves the harvest.
8 2250 8 food (this_region)
90 wealth from farming (agriculture) (this_building)
-4 public order(squalor) (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Cattle Pens Agricultural Level 3
Cattle Pens
Pens. For cattle.
8 2850 5 food (this_region)
250 wealth from livestock (agriculture) (this_building)
-4 public order(squalor) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Horreum Agricultural Level 4
Horreum
Behind every empire and hungry army, there is a granary.
16 5700 4 food (this_region)
300 wealth from farming (agriculture) (this_building)
+9% army replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
11 Latifundium Agricultural Level 4
Latifundium
The great maw of the people must be fed from great estates.
12 4320 15 food (this_region)
135 wealth from farming (agriculture) (this_building)
-10 public order(squalor) (this_province)
+2% unit replenishment (regions_in_this_province)
Bread and Games Edict:
2 food (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
12 Cattle Ranch Agricultural Level 4
Cattle Ranch
The demand for meat can be met by turning over land to cattle.
12 4860 8 food (this_region)
350 wealth from livestock (agriculture) (this_building)
-10 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agricultural Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -4 food (this_region)
350 wealth from livestock (agriculture) (this_building)
+8% cavalry charge bonus upon recruitment (this_province)
Bread and Games Edict:
1 food (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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