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Agricole

Villa
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Terrain d'élevage
Enclos à bétail
Exploitation bovine
Ferme
Fossés d'irrigation
Latifundium
Puits à céréales
Silos à céréales
Horreum
Agricole
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Villa Agricole Level 1
Villa
Rien n'enrichit la terre autant que l'œil d'un maître.
2 1200 2 de nourriture (this_region)
60 de richesse provenant des fermes (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Limited Warhorse Breeding Agricole Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 de nourriture (this_region)
150 de richesse provenant du bétail (agriculture) (this_building)
+2% de bonus de charge de cavalerie dès le recrutement (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
3 Puits à céréales Agricole Level 2
Puits à céréales
La vie romaine ne peut prospérer sans accès à son aliment de base.
6 2400 2 de nourriture (this_region)
150 de richesse provenant des fermes (agriculture) (this_building)
+3% de reconstitution d'armées (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 Ferme Agricole Level 2
Ferme
Les fermes reflètent la simplicité de l'honnêteté romaine.
4 1650 5 de nourriture (this_region)
75 de richesse provenant des fermes (agriculture) (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Terrain d'élevage Agricole Level 2
Terrain d'élevage
Toute terre n'est pas adaptée à l'agriculture.
4 1800 3 de nourriture (this_region)
120 de richesse provenant du bétail (agriculture) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agricole Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -3 de nourriture (this_region)
250 de richesse provenant du bétail (agriculture) (this_building)
+5% de bonus de charge de cavalerie dès le recrutement (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Silos à céréales Agricole Level 3
Silos à céréales
De larges puits à céréales pour nourrir les masses.
10 3750 3 de nourriture (this_region)
225 de richesse provenant des fermes (agriculture) (this_building)
+6% de reconstitution d'armées (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 Fossés d'irrigation Agricole Level 3
Fossés d'irrigation
Travailler la terre profite toujours aux récoltes.
8 2250 8 de nourriture (this_region)
90 de richesse provenant des fermes (agriculture) (this_building)
-4 d'ordre public par tour (misère) (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Enclos à bétail Agricole Level 3
Enclos à bétail
Des enclos. Pour le bétail.
8 2850 5 de nourriture (this_region)
250 de richesse provenant du bétail (agriculture) (this_building)
-4 d'ordre public par tour (misère) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Horreum Agricole Level 4
Horreum
Derrière chaque empire et chaque armée affamée, il y a un grenier.
16 5700 4 de nourriture (this_region)
300 de richesse provenant des fermes (agriculture) (this_building)
+9% de reconstitution d'armées (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
11 Latifundium Agricole Level 4
Latifundium
Il faut de grands domaines pour nourrir toutes les bouches du peuple.
12 4320 15 de nourriture (this_region)
135 de richesse provenant des fermes (agriculture) (this_building)
-10 d'ordre public par tour (misère) (this_province)
+2% de reconstitution des unités (regions_in_this_province)
Édit sur le pain et les jeux :
2 de nourriture (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
12 Exploitation bovine Agricole Level 4
Exploitation bovine
Il est possible de répondre à la demande en viande en consacrant des terres au bétail.
12 4860 8 de nourriture (this_region)
350 de richesse provenant du bétail (agriculture) (this_building)
-10 d'ordre public par tour (misère) (this_province)
Édit sur le pain et les jeux :
1 de nourriture (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agricole Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -4 de nourriture (this_region)
350 de richesse provenant du bétail (agriculture) (this_building)
+8% de bonus de charge de cavalerie dès le recrutement (this_province)
Édit sur le pain et les jeux :
1 de nourriture (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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