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Herding Ground RomaRoma Agricultural Level 2

Herding Ground

Not all land is suitable for arable farming.

In the ancient world cattle were an expensive and precious commodity to any farmer, and people rarely ate them except during religious feasts. Instead, oxen were used as beasts of burden for transport and to work on farms, where their manure was also used to raise the crops. Cattle trading was big business; the size of a herd was an old measure of wealth from before coinage became standardised. Food production was one of the driving forces behind Roman expansionism. Wherever their armies went, they needed a continuous supply of animals for food to support them. It was because of this that Rome developed animal husbandry throughout its Empire in order to increase yields and feed its vast armies.

Agricultural

Villa
Villa
(rom_ROMAN_outskirts_minor_1)
Agricultural Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_2)
Agricultural Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_3)
Agricultural Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_4)
Agricultural Level 3
Herding Ground
Herding Ground
(rom_ROMAN_outskirts_minor_cattle_2)
Agricultural Level 1
Cattle Pens
Cattle Pens
(rom_ROMAN_outskirts_minor_cattle_3)
Agricultural Level 2
Cattle Ranch
Cattle Ranch
(rom_ROMAN_outskirts_minor_cattle_4)
Agricultural Level 3
Farm
Farm
(rom_ROMAN_outskirts_minor_grain_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(rom_ROMAN_outskirts_minor_grain_3)
Agricultural Level 2
Latifundium
Latifundium
(rom_ROMAN_outskirts_minor_grain_4)
Agricultural Level 3
Grain Pits
Grain Pits
(rome_agriculture_granary_2)
Agricultural Level 1
Grain Silos
Grain Silos
(rome_agriculture_granary_3)
Agricultural Level 2
Horreum
Horreum
(rome_agriculture_granary_4)
Agricultural Level 3
Herding Ground

Building Name

Herding Ground

Level Name

rom_ROMAN_outskirts_minor_cattle_2

Building Chain

Agricultural

Building Level

2

Create Time

4

Create Cost

1800

Effects

3 food (this_region)
120 wealth from livestock (agriculture) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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