Roma Facción
Agrícola | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agrícola Level 1 Villa Nada enriquece más la tierra como la atención de su señor. |
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2 | 1200 |
2 alimentos (this_region) 60 a la riqueza por cultivos (agricultura) (this_building) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
Agrícola Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
-2 alimentos (this_region) 150 a la riqueza proveniente del ganado (agricultura) (this_building) +2% a la carga mejorada de caballería al ser reclutada (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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3 |
Agrícola Level 2 Fosas de grano La vida romana no podrá florecer sin grano. |
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6 | 2400 |
2 alimentos (this_region) 150 a la riqueza por cultivos (agricultura) (this_building) +3% al reabastecimiento de ejércitos (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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4 |
Agrícola Level 2 Granja Una granja es buen ejemplo de sencilla honestidad romana. |
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4 | 1650 |
5 alimentos (this_region) 75 a la riqueza por cultivos (agricultura) (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
Agrícola Level 2 Terreno de pastoreo No toda la tierra es apta para la agricultura. |
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4 | 1800 |
3 alimentos (this_region) 120 a la riqueza proveniente del ganado (agricultura) (this_building) +0.4% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
Agrícola Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
-3 alimentos (this_region) 250 a la riqueza proveniente del ganado (agricultura) (this_building) +5% a la carga mejorada de caballería al ser reclutada (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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7 |
Agrícola Level 3 Silos de grano Grandes reservas de grano para alimentar a las masas. |
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10 | 3750 |
3 alimentos (this_region) 225 a la riqueza por cultivos (agricultura) (this_building) +6% al reabastecimiento de ejércitos (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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8 |
Agrícola Level 3 Bancales de regadío Mejorar la tierra mejora la cosecha. |
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8 | 2250 |
8 alimentos (this_region) 90 a la riqueza por cultivos (agricultura) (this_building) -4 al orden público por miseria (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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9 |
Agrícola Level 3 Corrales Corrales. Para el ganado. |
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8 | 2850 |
5 alimentos (this_region) 250 a la riqueza proveniente del ganado (agricultura) (this_building) -4 al orden público por miseria (this_province) +0.7% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 2 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
Agrícola Level 4 Horrea Detrás de cada imperio y ejército hambriento hay un granero. |
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16 | 5700 |
4 alimentos (this_region) 300 a la riqueza por cultivos (agricultura) (this_building) +9% al reabastecimiento de ejércitos (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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11 |
Agrícola Level 4 Latifundio Hay que usar grandes terrenos para poder llenar el estómago del pueblo. |
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12 | 4320 |
15 alimentos (this_region) 135 a la riqueza por cultivos (agricultura) (this_building) -10 al orden público por miseria (this_province) +2% al reabastecimiento de unidades (regions_in_this_province) Edicto de pan y circo: 2 a los alimentos (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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12 |
Agrícola Level 4 Hacienda ganadera Se puede satisfacer la demanda de carne si se dejan tierras para el ganado. |
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12 | 4860 |
8 alimentos (this_region) 350 a la riqueza proveniente del ganado (agricultura) (this_building) -10 al orden público por miseria (this_province) Edicto de pan y circo: 1 a los alimentos (this_province) +1% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 5 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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13 |
Agrícola Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
-4 alimentos (this_region) 350 a la riqueza proveniente del ganado (agricultura) (this_building) +8% a la carga mejorada de caballería al ser reclutada (this_province) Edicto de pan y circo: 1 a los alimentos (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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