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Roma Roma Edificios

Agrícola Edificios




Agrícola

Villa
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Terreno de pastoreo
Corrales
Hacienda ganadera
Granja
Bancales de regadío
Latifundio
Fosas de grano
Silos de grano
Horrea
Agrícola
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Villa Agrícola Level 1
Villa
Nada enriquece más la tierra como la atención de su señor.
2 1200 2 alimentos (this_region)
60 a la riqueza por cultivos (agricultura) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Limited Warhorse Breeding Agrícola Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 alimentos (this_region)
150 a la riqueza proveniente del ganado (agricultura) (this_building)
+2% a la carga mejorada de caballería al ser reclutada (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
3 Fosas de grano Agrícola Level 2
Fosas de grano
La vida romana no podrá florecer sin grano.
6 2400 2 alimentos (this_region)
150 a la riqueza por cultivos (agricultura) (this_building)
+3% al reabastecimiento de ejércitos (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 Granja Agrícola Level 2
Granja
Una granja es buen ejemplo de sencilla honestidad romana.
4 1650 5 alimentos (this_region)
75 a la riqueza por cultivos (agricultura) (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Terreno de pastoreo Agrícola Level 2
Terreno de pastoreo
No toda la tierra es apta para la agricultura.
4 1800 3 alimentos (this_region)
120 a la riqueza proveniente del ganado (agricultura) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agrícola Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -3 alimentos (this_region)
250 a la riqueza proveniente del ganado (agricultura) (this_building)
+5% a la carga mejorada de caballería al ser reclutada (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Silos de grano Agrícola Level 3
Silos de grano
Grandes reservas de grano para alimentar a las masas.
10 3750 3 alimentos (this_region)
225 a la riqueza por cultivos (agricultura) (this_building)
+6% al reabastecimiento de ejércitos (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 Bancales de regadío Agrícola Level 3
Bancales de regadío
Mejorar la tierra mejora la cosecha.
8 2250 8 alimentos (this_region)
90 a la riqueza por cultivos (agricultura) (this_building)
-4 al orden público por miseria (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Corrales Agrícola Level 3
Corrales
Corrales. Para el ganado.
8 2850 5 alimentos (this_region)
250 a la riqueza proveniente del ganado (agricultura) (this_building)
-4 al orden público por miseria (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Horrea Agrícola Level 4
Horrea
Detrás de cada imperio y ejército hambriento hay un granero.
16 5700 4 alimentos (this_region)
300 a la riqueza por cultivos (agricultura) (this_building)
+9% al reabastecimiento de ejércitos (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
11 Latifundio Agrícola Level 4
Latifundio
Hay que usar grandes terrenos para poder llenar el estómago del pueblo.
12 4320 15 alimentos (this_region)
135 a la riqueza por cultivos (agricultura) (this_building)
-10 al orden público por miseria (this_province)
+2% al reabastecimiento de unidades (regions_in_this_province)
Edicto de pan y circo:
2 a los alimentos (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
12 Hacienda ganadera Agrícola Level 4
Hacienda ganadera
Se puede satisfacer la demanda de carne si se dejan tierras para el ganado.
12 4860 8 alimentos (this_region)
350 a la riqueza proveniente del ganado (agricultura) (this_building)
-10 al orden público por miseria (this_province)
Edicto de pan y circo:
1 a los alimentos (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agrícola Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -4 alimentos (this_region)
350 a la riqueza proveniente del ganado (agricultura) (this_building)
+8% a la carga mejorada de caballería al ser reclutada (this_province)
Edicto de pan y circo:
1 a los alimentos (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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