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​ロー​マ ​ロー​マ Buildings

​農​業 Buildings




​農​業

​ヴ​ィ​ラ
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
​放​牧​場
​牛​用​の​柵
​牛​用​の​大​牧​場
​農​場
​灌​漑​用​水​路
​ラ​テ​ィ​フ​ン​デ​ィ​ウ​ム
​穀​物​貯​蔵​穴
​穀​物​サ​イ​ロ
​ホ​レ​ウ​ム
​農​業
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 ​ヴ​ィ​ラ ​農​業 Level 1
​ヴ​ィ​ラ
Nothing enriches the land quite as well as its master’s eye.
2 1200 2 ​食​料 (this_region)
60 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Limited Warhorse Breeding ​農​業 Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 ​食​料 (this_region)
150 ​畜​産(​農​業)​に​よ​る​収​入 (this_building)
+2% ​新​た​に​徴​兵​し​た​騎​兵​の​突​撃​ボー​ナ​ス (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
3 ​穀​物​貯​蔵​穴 ​農​業 Level 2
​穀​物​貯​蔵​穴
Roman life cannot flourish without access to its staple.
6 2400 2 ​食​料 (this_region)
150 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+3% ​陸​軍​の​補​充​速​度 (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 ​農​場 ​農​業 Level 2
​農​場
There is simple Roman honesty in a farm.
4 1650 5 ​食​料 (this_region)
75 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 ​放​牧​場 ​農​業 Level 2
​放​牧​場
Not all land is suitable for arable farming.
4 1800 3 ​食​料 (this_region)
120 ​畜​産(​農​業)​に​よ​る​収​入 (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding ​農​業 Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -3 ​食​料 (this_region)
250 ​畜​産(​農​業)​に​よ​る​収​入 (this_building)
+5% ​新​た​に​徴​兵​し​た​騎​兵​の​突​撃​ボー​ナ​ス (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 ​穀​物​サ​イ​ロ ​農​業 Level 3
​穀​物​サ​イ​ロ
Large grain pits from which the masses might be fed.
10 3750 3 ​食​料 (this_region)
225 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+6% ​陸​軍​の​補​充​速​度 (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 ​灌​漑​用​水​路 ​農​業 Level 3
​灌​漑​用​水​路
Improving the land always improves the harvest.
8 2250 8 ​食​料 (this_region)
90 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
-4 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 ​牛​用​の​柵 ​農​業 Level 3
​牛​用​の​柵
Pens. For cattle.
8 2850 5 ​食​料 (this_region)
250 ​畜​産(​農​業)​に​よ​る​収​入 (this_building)
-4 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 ​ホ​レ​ウ​ム ​農​業 Level 4
​ホ​レ​ウ​ム
Behind every empire and hungry army, there is a granary.
16 5700 4 ​食​料 (this_region)
300 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+9% ​陸​軍​の​補​充​速​度 (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
11 ​ラ​テ​ィ​フ​ン​デ​ィ​ウ​ム ​農​業 Level 4
​ラ​テ​ィ​フ​ン​デ​ィ​ウ​ム
The great maw of the people must be fed from great estates.
12 4320 15 ​食​料 (this_region)
135 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
-10 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+2% ​部​隊​の​補​充​率 (regions_in_this_province)
​パ​ン​と​娯​楽​政​策:
2 ​食​料 (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
12 ​牛​用​の​大​牧​場 ​農​業 Level 4
​牛​用​の​大​牧​場
The demand for meat can be met by turning over land to cattle.
12 4860 8 ​食​料 (this_region)
350 ​畜​産(​農​業)​に​よ​る​収​入 (this_building)
-10 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
​パ​ン​と​娯​楽​政​策:
1 ​食​料 (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding ​農​業 Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -4 ​食​料 (this_region)
350 ​畜​産(​農​業)​に​よ​る​収​入 (this_building)
+8% ​新​た​に​徴​兵​し​た​騎​兵​の​突​撃​ボー​ナ​ス (this_province)
​パ​ン​と​娯​楽​政​策:
1 ​食​料 (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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