农业 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
农业 Level 1 公馆 主人的眼光会使土地无比丰饶 |
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2 | 1200 |
2粮食 (this_region) 农业生产60财富 (this_building) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
农业 Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
粮食-2 (this_region) 畜业生产150财富 (this_building) 新募骑兵部队冲锋加成+2% (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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3 |
农业 Level 2 Grain Pits Roman life cannot flourish without access to its staple. |
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6 | 2400 |
2粮食 (this_region) 农业生产150财富 (this_building) 军队补员+3% (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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4 |
农业 Level 2 农场 农场中蕴含着罗马人淳朴的美德 |
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4 | 1650 |
5粮食 (this_region) 农业生产75财富 (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
农业 Level 2 牧场 并非所有土地都适宜耕种 |
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4 | 1800 |
3粮食 (this_region) 畜业生产120财富 (this_building) +0.4% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
农业 Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
粮食-3 (this_region) 畜业生产250财富 (this_building) 新募骑兵部队冲锋加成+5% (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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7 |
农业 Level 3 Grain Silos Large grain pits from which the masses might be fed. |
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10 | 3750 |
3粮食 (this_region) 农业生产225财富 (this_building) 军队补员+6% (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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8 |
农业 Level 3 灌溉渠 改良土地总能增加收获 |
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8 | 2250 |
8粮食 (this_region) 农业生产90财富 (this_building) 每回合公共秩序-4(肮脏) (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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9 |
农业 Level 3 牛栏 用来圈牛的围栏 |
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8 | 2850 |
5粮食 (this_region) 畜业生产250财富 (this_building) 每回合公共秩序-4(肮脏) (this_province) +0.7% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 2 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
农业 Level 4 Horreum Behind every empire and hungry army, there is a granary. |
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16 | 5700 |
4粮食 (this_region) 农业生产300财富 (this_building) 军队补员+9% (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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11 |
农业 Level 4 巨型农场 万亩之庄方可填饕餮之腹 |
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12 | 4320 |
15粮食 (this_region) 农业生产135财富 (this_building) 每回合公共秩序-10(肮脏) (this_province) 部队补员+2% (regions_in_this_province) 面包与娱乐法令: 2粮食 (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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12 |
农业 Level 4 牛类养殖场 满足肉食者胃口的方法是将土地交给牲畜 |
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12 | 4860 |
8粮食 (this_region) 畜业生产350财富 (this_building) 每回合公共秩序-10(肮脏) (this_province) 面包与娱乐法令: 1粮食 (this_province) +1% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 5 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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13 |
农业 Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
粮食-4 (this_region) 畜业生产350财富 (this_building) 新募骑兵部队冲锋加成+8% (this_province) 面包与娱乐法令: 1粮食 (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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