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Dromon Double Ballista Marauder - Elite Sassanid Archer Marines
When greed and villainy set sail, treachery is never far behind them…Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Elite Sassanid Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromon Double Ballista Marauder - Elite Sassanid Archer Marines |
Main Unit Key att_shp_sas_elite_archer_dro_heavy_dbl_sco |
Land Unit Key att_mar_est_elite_sassanid_archer_marines |
Naval Unit Key att_dro_heavy_mis_dbl_sco_eas |
Soldiers 156 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 1025 |
Recruitment Cost 1025 |
Upkeep Cost 550 |
Missile Damage 45 |
├ Missile Weapon att_bow_composite_shp |
├ Projectile att_arrow_composite_flaming_shp |
├ Missile Damage 45 |
├ Missile Ap Damage 0 |
└ Base Reload Time 21 |
Accuracy 0 |
Range 150 |
Reload 50 |
Rate of Fire 6 |
Ammunition 5 |
Hull Strength 800 |
└ Ship att_shp_dromon_missile |
Speed 8 |
Melee Attack 12 |
Melee Damage 25 |
├ Melee Weapon att_mace |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 20 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
Melee Defence 22 |
├ Base Defence 7 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
Health 99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Elite Sassanid Archer Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |