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Total War: Attila
Character Traits
- admin_neutral (1)
- physical_neutral (1)
- admin_bad (2)
- military_bad (2)
- status_bad (2)
- ruler_good (4)
- physical_good (5)
- army_bad (5)
- navy_bad (5)
- navy_good (5)
- army_good (6)
- status_good (10)
- general_ability (11)
- physical_bad (12)
- personality_neutral (12)
- admin_good (12)
- military_good (14)
- agent_action (18)
- personality_bad (35)
- personality_good (44)
admin_neutral | ||||
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No. | Trait | Icon | Name | Effects |
1 | att_trait_general_government_all_authoritarian |
Level 1 Rules are Rules Government is a firm, loving father to the people. |
Growth: +5 (governed province) Public order: +1 (governed province) |
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Level 2 Strict "My hands are tied. Rules are rules." |
Corruption: -5% of current value (governed province) Public order: +2 (governed province) |
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Level 3 Authoritarian Merciful government is an oxymoron. |
Corruption: -10% of current value (governed province) Growth: -5 (governed province) Public order: -2 (governed province) |
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physical_neutral | ||||
No. | Trait | Icon | Name | Effects |
2 | att_trait_general_physical_all_scar_disfiguring |
Level 1 Disfiguring Scar Women and children fear to look upon this man's face. |
Authority: -1 (general_to_character_own) Chance of having children: -10% (general_to_character_own) Enemy morale: -3 (local region) |
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admin_bad | ||||
No. | Trait | Icon | Name | Effects |
3 | att_trait_general_government_all_admin_bad |
Level 1 Inefficient Administrator "Time for a drink? We can sort all this out in the week…" |
Authority: -1 (when governor) Tax rate: -4% (governed province) |
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Level 2 Incompetent Administrator "Nope, no idea where it's gone. No matter..." |
Authority: -2 (when governor) Tax rate: -8% (governed province) |
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Level 3 Clueless Administrator This man is too arrogant to know that he doesn't have the first clue. |
Authority: -3 (when governor) Tax rate: -12% (governed province) |
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4 | att_trait_general_government_all_pacifist |
Level 1 Dislikes War "War: what is it good for? Absolutely nothing!" |
Integrity: -1 for every concurrent war with a neighbouring faction (commanded force) Public order: -1 for every concurrent war with a neighbouring faction (governed province) |
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Level 2 Conscientious Objector "I won't take another's life. I couldn't." |
Integrity: -2 for every concurrent war with a neighbouring faction (commanded force) Public order: -2 for every concurrent war with a neighbouring faction (governed province) |
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Level 3 Pacifist "It's such a waste of life and for what?" |
Integrity: -3 for every concurrent war with a neighbouring faction (commanded force) Public order: -3 for every concurrent war with a neighbouring faction (governed province) |
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military_bad | ||||
No. | Trait | Icon | Name | Effects |
5 | att_trait_general_military_all_disciplinarian_bad |
Level 1 Lax Kind words do not win battles. |
Integrity: -2 (commanded force) |
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Level 2 Poor Disciplinarian An easy nature is welcome until enemy swords are drawn. |
Integrity: -4 (commanded force) Upkeep cost: +5% for all units (commanded force) |
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Level 3 Killing with Kindness Soldiers need steel, not soft words. |
Unit experience: -1 for all recruits (commanded force) Integrity: -6 (commanded force) Upkeep cost: +10% for all units (commanded force) |
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6 | att_trait_general_military_all_noctophobia |
Level 1 Fear of the Dark There were strange noises in the dark. This man remembers them all. |
Commander's aura: -15% during night battles (general_to_character_own) |
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Level 2 Night Terrors Darkness is not a friend. Never that. |
Morale: -5 during night battles (commanded force) Commander's aura: -30% during night battles (general_to_character_own) |
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Level 3 Noctophobe This man is terrified by the dark, endless hours of night. |
Morale: -10 during night battles (commanded force) Commander's aura: -50% during night battles (general_to_character_own) |
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status_bad | ||||
No. | Trait | Icon | Name | Effects |
7 | att_trait_general_status_all_spurned |
Level 1 Spurned Loss of status and prestige has made this man bitter, envious and discontented. |
Loyalty: -2 (general_to_character_own) |
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8 | att_trait_general_status_all_unpopular |
Level 1 Out of Favour Some actions leave a lot to be desired. |
Personal influence: -1 per turn (general_to_character_own) |
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Level 2 Unpopular Inherently unlikeable, this man is avoided by anyone who's already met him. |
Personal influence: -2 per turn (general_to_character_own) Integrity: -2 (commanded force) Public order: -2 (governed province) |
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Level 3 Despised by All This man is no better than a weasel, an opinion held by all who know him. |
Personal influence: -3 per turn (general_to_character_own) Integrity: -4 (commanded force) Public order: -4 (governed province) |
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ruler_good | ||||
No. | Trait | Icon | Name | Effects |
9 | att_trait_agent_personality_all_innate_sneaky |
Level 1 Sneaky This man has a serpentine mind, unhindered by polite convention. |
Success chance: +5% (character_to_character_own) Cunning: +1 (character_to_character_own) |
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10 | att_trait_eos_dam_repair |
Level 1 Chief Overseer Unwilling backs cry out for the lash. |
Improved repair of the Ma'rib dam. (character_to_faction_unseen) Construction cost: -10% (local region) |
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11 | att_trait_eos_queen_mavia |
Level 1 Queen of the Tanukhids [Unseen] |
Personal influence: +8 per turn (character_to_character_own) |
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12 | bel_character_trait_last_roman |
Level 1 Last of the Romans By his words and deeds this man can truly be said to embody all that is good and Roman. |
Authority: +2 Target: Own army Cunning: +1 Target: Own army Zeal: +1 Target: Own army |
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physical_good | ||||
No. | Trait | Icon | Name | Effects |
13 | att_trait_all_physical_all_healthy |
Level 1 Healthy A strapping fellow, strong as an ox! |
Agent self-defence: +5% chance of wounding aggressors (character_to_character_own) Chance of death by natural causes: -10% (general_to_character_own) |
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Level 2 Glowing with Health Illness is something that happens to other people. |
Zeal: +1 (character_to_character_own) Agent self-defence: +10% chance of wounding aggressors (character_to_character_own) Chance of death by natural causes: -20% (general_to_character_own) |
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Level 3 Like an Ox This man is blessed with the constitution of a god! |
Authority: +1 (character_to_character_own) Zeal: +2 (character_to_character_own) Agent self-defence: +15% chance of wounding aggressors (character_to_character_own) Chance of death by natural causes: -30% (general_to_character_own) |
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14 | att_trait_general_physical_all_fertile |
Level 1 Fertile This man makes excellent choices in bed partners. And then acts on those choices. |
Zeal: +1 (general_to_character_own) Chance of having children: +20% (general_to_character_own) |
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Level 2 Fruitful This man seems entirely likely to father a new generation. On his own. |
Zeal: +1 (general_to_character_own) Chance of having children: +40% (general_to_character_own) Personal influence: +1 per influence-earning situation (general_to_character_own) |
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Level 3 Prolific This man apparently need only look at a girl for her to fall pregnant! |
Zeal: +1 (general_to_character_own) Chance of having children: +60% (general_to_character_own) Personal influence: +2 per influence-earning situation (general_to_character_own) |
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15 | att_trait_general_physical_all_innate_handsome |
Level 1 Good Looking "I see you looking. And yes, I work out." |
Authority: +1 (general_to_character_own) Chance of having children: +10% (general_to_character_own) |
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16 | att_trait_general_physical_all_scar_distinguishing |
Level 1 Distinguishing Scar "Oh I don't know, the ladies think it's rather fetching!" |
Authority: +1 (general_to_character_own) Chance of having children: +5% (general_to_character_own) |
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17 | att_trait_ollam_ri_obstinance |
Level 1 The Ollam Ri’s Resolve A back like an oak, braced against the howling wind. |
On guard: -25% enemy agent success chance (general_to_character_own) Armour: +15% (commanded army) Melee defence: +15 (commanded army) |
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army_bad | ||||
No. | Trait | Icon | Name | Effects |
18 | att_trait_general_military_army_all_ambusher_bad |
Level 1 Rotten Luck Despite his best efforts, this man's ambushes never work as planned. |
Commander's aura: -15% during ambushes (general_to_character_own) |
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Level 2 Obvious This man might as well put up a sign saying "ambush ahead". |
Morale: -5 during ambushes (commanded force) Commander's aura: -30% during ambushes (general_to_character_own) |
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Level 3 Incompetent Ambusher This man couldn't organise a piss-up in the temple of Bacchus, let alone a surprise attack. |
Morale: -10 during ambushes (commanded force) Commander's aura: -50% during ambushes (general_to_character_own) |
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19 | att_trait_general_military_army_all_attacker_bad |
Level 1 Indecisive Attacker This man lacks confidence when attacking. |
Morale: -5 when attacking (commanded force) Commander's aura: -15% when attacking on land (general_to_character_own) |
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Level 2 Poor Attacker This man has problems organising an attack. |
Morale: -10 when attacking (commanded force) Commander's aura: -30% when attacking on land (general_to_character_own) |
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Level 3 Incompetent Attacker This man can turn victory into humiliating defeat! |
Morale: -15 when attacking (commanded force) Commander's aura: -50% when attacking on land (general_to_character_own) |
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20 | att_trait_general_military_army_all_besieger_bad |
Level 1 Incompetent Besieger "Maybe we should've tried the battering ram first? Thoughts?" |
Morale: -5 when laying siege (commanded force) Commander's aura: -15% when laying siege (general_to_character_own) |
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Level 2 Confounded by Siegecraft "Oh, there's a big wall in the way… Any ideas?" |
Morale: -10 when laying siege (commanded force) Commander's aura: -30% when laying siege (general_to_character_own) |
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Level 3 Afraid of Walls "…But they're 30 feet tall! How are we supposed to get over them?" |
Morale: -15 when laying siege (commanded force) Commander's aura: -50% when laying siege (general_to_character_own) |
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21 | att_trait_general_military_army_all_defender_bad |
Level 1 Hesitant Defender This man lacks confidence when defending. |
Morale: -5 when defending on land (commanded force) Commander's aura: -15% when defending on land (general_to_character_own) |
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Level 2 Poor Defender Defence is not part of this man's art of war. |
Morale: -10 when defending on land (commanded force) Commander's aura: -30% when defending on land (general_to_character_own) |
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Level 3 Incompetent Defender This man has no discernable talent for defence. |
Morale: -15 when defending on land (commanded force) Commander's aura: -50% when defending on land (general_to_character_own) |
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22 | att_trait_general_military_army_all_siege_defender_bad |
Level 1 Incompetent Siege Defender This man has lost more than one city but has, sadly, escaped with his life. |
Morale: -5 when under siege (commanded force) Commander's aura: -15% when under siege (general_to_character_own) |
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Level 2 Liability His defence skills are legendary, but not in a good way. |
Morale: -10 when under siege (commanded force) Commander's aura: -30% when under siege (general_to_character_own) |
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Level 3 Cowers Behind Walls Woe betide any city left in the care of this man! |
Morale: -15 when under siege (commanded force) Commander's aura: -50% when under siege (general_to_character_own) |
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navy_bad | ||||
No. | Trait | Icon | Name | Effects |
23 | att_trait_general_military_navy_all_attacker_sea_bad |
Level 1 Hydrophobe This man is uncertain of water. And battle. |
Morale: -5 when attacking at sea (commanded force) Commander's aura: -15% when attacking at sea (general_to_character_own) |
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Level 2 Poor Admiral This man's mother is a better admiral. |
Morale: -10 when attacking at sea (commanded force) Commander's aura: -30% when attacking at sea (general_to_character_own) |
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Level 3 All At Sea Command at sea has given this man a shiny helmet. But nothing else. |
Morale: -15 when attacking at sea (commanded force) Commander's aura: -50% when attacking at sea (general_to_character_own) |
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24 | att_trait_general_military_navy_all_blockade_defender_bad |
Level 1 Innefective Port Defender "Wait until you can see the whites of their… Oh bugger they’re on top of us - brace!" |
Morale: -5 when blockaded (commanded force) Commander's aura: -15% when blockaded (general_to_character_own) |
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Level 2 Incompetent Port Defender "What do you mean we're not supposed to let them land before we attack?" |
Morale: -10 when blockaded (commanded force) Commander's aura: -30% when blockaded (general_to_character_own) |
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Level 3 Afraid to Leave the Docks "I'm not going out there, I might die!" |
Morale: -15 when blockaded (commanded force) Commander's aura: -50% when blockaded (general_to_character_own) |
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25 | att_trait_general_military_navy_all_blockader_bad |
Level 1 Questionable Blockader This man has failed to blockade enemy ports on more than one occasion. |
Morale: -5 when blockading (commanded force) Commander's aura: -15% when blockading (general_to_character_own) |
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Level 2 Poor Blockader "Argh, if only we'd been closer together. Never mind." |
Morale: -10 when blockading (commanded force) Commander's aura: -30% when blockading (general_to_character_own) |
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Level 3 Terrible Blockader He has never conducted a successful blockade. This man's superiors have noticed. |
Morale: -15 when blockading (commanded force) Commander's aura: -50% when blockading (general_to_character_own) |
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26 | att_trait_general_military_navy_all_defender_sea_bad |
Level 1 Indifferent Naval Defender This man threw the book of naval tactics overboard. The fool. |
Morale: -5 when defending at sea (commanded force) Commander's aura: -15% when defending at sea (general_to_character_own) |
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Level 2 Poor Sea Defender This man couldn't defend his mother's honour, let alone a fleet. |
Morale: -10 when defending at sea (commanded force) Commander's aura: -30% when defending at sea (general_to_character_own) |
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Level 3 Incompetent Naval Defender Seagull droppings have more defensive ability. |
Morale: -15 when defending at sea (commanded force) Commander's aura: -50% when defending at sea (general_to_character_own) |
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27 | att_trait_general_military_navy_all_escort_bad |
Level 1 Ineffective Naval Escort "Yeah, sorry about that, the oars got caught in a reef and then the mast collapsed." |
Integrity: -2 when escorting transports (commanded force) Commander's aura: -15% when escorting a transport fleet (general_to_character_own) |
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Level 2 Incompetent Naval Escort This man can barely protect his own ship, let alone others as well. |
Integrity: -4 when escorting transports (commanded force) Commander's aura: -30% when escorting a transport fleet (general_to_character_own) |
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Level 3 What Convoy? "We were in a convoy? Really? What? Those other ships?" |
Integrity: -6 when escorting transports (commanded force) Commander's aura: -50% when escorting a transport fleet (general_to_character_own) |
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navy_good | ||||
No. | Trait | Icon | Name | Effects |
28 | att_trait_general_military_navy_all_attacker_sea_good |
Level 1 Sea Legs This man is definitely developing his skills as an admiral. |
Morale: +5 when attacking at sea (commanded force) Commander's aura: +15% when attacking at sea (general_to_character_own) |
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Level 2 Good Sea Captain This man has a superior grasp of naval tactics. |
Morale: +10 when attacking at sea (commanded force) Commander's aura: +30% when attacking at sea (general_to_character_own) |
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Level 3 Superior Admiral Command at sea has made this man a legend. |
Morale: +15 when attacking at sea (commanded force) Commander's aura: +50% when attacking at sea (general_to_character_own) |
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29 | att_trait_general_military_navy_all_blockade_defender_good |
Level 1 Blockade Runner "It's just a few ships, and none of them are as fast as we are. Trust me." |
Morale: +5 when blockaded (commanded force) Commander's aura: +15% when blockaded (general_to_character_own) |
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Level 2 Port Defender "They're not getting up that beach, we'll all have to die before I allow that!" |
Morale: +10 when blockaded (commanded force) Commander's aura: +30% when blockaded (general_to_character_own) |
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Level 3 Blockade Destroyer Whatever is blocking this man's path will be driftwood. |
Morale: +15 when blockaded (commanded force) Commander's aura: +50% when blockaded (general_to_character_own) |
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30 | att_trait_general_military_navy_all_blockader_good |
Level 1 Effective Blockader "I want you to fill anything that tries to break through this line with arrows, got it?" |
Morale: +5 when blockading (commanded force) Commander's aura: +15% when blockading (general_to_character_own) |
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Level 2 Blockade Master This man is an experienced sea captain and a master of the naval blockade. |
Morale: +10 when blockading (commanded force) Commander's aura: +30% when blockading (general_to_character_own) |
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Level 3 Impregnable Blockader Whatever is in port is definitely not getting out again. |
Morale: +15 when blockading (commanded force) Commander's aura: +50% when blockading (general_to_character_own) |
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31 | att_trait_general_military_navy_all_defender_sea_good |
Level 1 Good Naval Defender This man understands defence at sea. |
Morale: +5 when defending at sea (commanded force) Commander's aura: +15% when defending at sea (general_to_character_own) |
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Level 2 Excellent Sea Defender This man usually wins when defending at sea. |
Morale: +10 when defending at sea (commanded force) Commander's aura: +30% when defending at sea (general_to_character_own) |
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Level 3 Superior Naval Defender The sea-gods blessed this man with tactical wit. |
Morale: +15 when defending at sea (commanded force) Commander's aura: +50% when defending at sea (general_to_character_own) |
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32 | att_trait_general_military_navy_all_escort_good |
Level 1 Effective Naval Escort This man has guided trade and troop transports to safety more than once. |
Integrity: +2 when escorting transports (commanded force) Commander's aura: +15% when escorting a transport fleet (general_to_character_own) |
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Level 2 Superior Convoy If you want to ensure your convoy reaches safety, put this fellow in charge. |
Integrity: +4 when escorting transports (commanded force) Commander's aura: +30% when escorting a transport fleet (general_to_character_own) |
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Level 3 Master Convoy "I've never lost a shipment yet! Not one!" |
Integrity: +6 when escorting transports (commanded force) Commander's aura: +50% when escorting a transport fleet (general_to_character_own) |
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army_good | ||||
No. | Trait | Icon | Name | Effects |
33 | att_trait_general_military_army_all_ambusher_good |
Level 1 Ambusher This man's ambushes are hard and fast, and leave few alive to tell the tale. |
Commander's aura: +15% during ambushes (general_to_character_own) |
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Level 2 Skilled Ambusher The first and last thing ambushed targets know is that they are dead! |
Morale: +5 during ambushes (commanded force) Commander's aura: +30% during ambushes (general_to_character_own) |
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Level 3 Superior Ambusher The noble art of surprise is personified in this man. |
Morale: +10 during ambushes (commanded force) Commander's aura: +50% during ambushes (general_to_character_own) |
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34 | att_trait_general_military_army_all_attacker_good |
Level 1 Confident Attacker This man shows signs of greatness when attacking. |
Morale: +5 when attacking on land (commanded force) Commander's aura: +15% when attacking on land (general_to_character_own) |
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Level 2 Good Attacker A superior grasp of the tactics inspires the men. |
Morale: +10 when attacking on land (commanded force) Commander's aura: +30% when attacking on land (general_to_character_own) |
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Level 3 Superior Attacker This man is almost unsurpassed when attacking. |
Morale: +15 when attacking on land (commanded force) Commander's aura: +50% when attacking on land (general_to_character_own) |
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35 | att_trait_general_military_army_all_besieger_good |
Level 1 Siege Expert This man has an eye for weakness and a talent for exploiting it. |
Morale: +5 when laying siege (commanded force) Commander's aura: +15% when laying siege (general_to_character_own) |
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Level 2 To the Walls! Remarkable skills when assaulting walls make this man an expert. |
Morale: +10 when laying siege (commanded force) Commander's aura: +30% when laying siege (general_to_character_own) |
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Level 3 Into the Breach! This man's siege skills are nigh on legendary. |
Morale: +15 when laying siege (commanded force) Commander's aura: +50% when laying siege (general_to_character_own) |
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36 | att_trait_general_military_army_all_defender_good |
Level 1 Confident Defender In defence this man has a clear head and a strong hand. |
Morale: +5 when defending on land (commanded force) Commander's aura: +15% when defending on land (general_to_character_own) |
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Level 2 Good Defender This man's defensive experience gives his men confidence. |
Morale: +10 when defending on land (commanded force) Commander's aura: +30% when defending on land (general_to_character_own) |
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Level 3 Superior Defender This man's superior defensive skill often gets the better of attackers. |
Morale: +15 when defending on land (commanded force) Commander's aura: +50% when defending on land (general_to_character_own) |
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37 | att_trait_general_military_army_all_siege_defender_good |
Level 1 Gate Keeper This man can defend a settlement. Alone, if needs must. |
Morale: +5 when under siege (commanded force) Commander's aura: +15% when under siege (general_to_character_own) |
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Level 2 Like the Pillar This man's defensive skills are worthy of an epic poem. |
Morale: +10 when under siege (commanded force) Commander's aura: +30% when under siege (general_to_character_own) |
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Level 3 None Shall Pass! Give this man a wall and he'll hold it against the gods! |
Morale: +15 when under siege (commanded force) Commander's aura: +50% when under siege (general_to_character_own) |
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38 | att_trait_ruler_scourge_of_god |
Level 1 Warrior King "I will watch your world burn." |
Authority: +1 (general_to_character_own) Cunning: +1 (general_to_character_own) Zeal: +1 (general_to_character_own) Enemy morale: -5 (local region) |
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status_good | ||||
No. | Trait | Icon | Name | Effects |
39 | att_trait_agent_status_all_slave |
Level 1 Freed Slave "I understand the servile mind, and its plotting…" |
Authority: +1 (character_to_character_own) |
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40 | att_trait_agent_status_not_roman_poor |
Level 1 Poor Background A goatherd may rise to greatness if it is written. |
Integrity: +2 (parent army) Public order: +1 (local province) |
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41 | att_trait_agent_status_not_roman_wealthy |
Level 1 Plutocrat Wealth is power, and this man has power to spare. |
Agent action cost: -5% (character_to_character_own) Wealth: +5% from all buildings (local region) |
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42 | att_trait_agent_status_roman_poor |
Level 1 Novus Homo A lowly born but inherently worthy man may properly rise to eminence in the world. |
Integrity: +2 (parent army) Public order: +1 (local province) |
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43 | att_trait_agent_status_roman_wealthy |
Level 1 Gentes Maiores "And what if I am well-connected by blood and marriage?" |
Agent action cost: -5% (character_to_character_own) Wealth: +5% from all buildings (local region) |
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44 | att_trait_general_status_all_popular |
Level 1 Favoured A man of his word, he says what he means and does exactly what he says. |
Personal influence: +1 per influence-earning situation (general_to_character_own) Integrity: +2 (commanded force) Public order: +2 (governed province) |
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Level 2 Popular The salt of the earth, this man is thought highly of by most people. |
Personal influence: +2 per influence-earning situation (general_to_character_own) Integrity: +4 (commanded force) Public order: +4 (governed province) |
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Level 3 Beloved by All This man's sunny personality and winning ways appeal to everyone he meets. |
Personal influence: +3 per influence-earning situation (general_to_character_own) Integrity: +6 (commanded force) Public order: +6 (governed province) |
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45 | att_trait_general_status_not_roman_blood_feud |
Level 1 Blood Feud "You really shouldn't have killed my uncle." |
Zeal: +1 (general_to_character_own) Political action cost: -10% personal influence (general_to_character_own) |
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46 | att_trait_general_status_roman_blood_feud |
Level 1 Vendetta Acts of vengeance are properly Roman. |
Zeal: +1 (general_to_character_own) Political action cost: -10% personal influence (general_to_character_own) |
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47 | att_trait_ollam_ri_bounty |
Level 1 The Ollam Ri’s Touch A touch like the sun, coaxing life from the soil. |
Wealth: +20% from agricultural and animal husbandry buildings (governed province) Food: +15 (governed province) Growth: +5 (governed province) |
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48 | bel_trait_mission_payload_attrition_immunity |
Level 1 Well-Watered A well-supplied force can survive the harshest desert. |
Attrition: Immune to desert attrition (commanded force) |
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general_ability | ||||
No. | Trait | Icon | Name | Effects |
49 | att_trait_general_ability_all_brace |
Level 1 "Brace" I "Brace yourselves my boys, here they come!" |
Enables ability: [[col:yellow]]"Brace" I (general_to_character_own) |
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Level 2 "Brace" II "Brace yourselves my boys, here they come!" |
Enables ability: [[col:yellow]]"Brace" II (general_to_character_own) |
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Level 3 "Brace" III "Brace yourselves my boys, here they come!" |
Enables ability: [[col:yellow]]"Brace" III (general_to_character_own) |
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Level 4 "Brace" IV "Brace yourselves my boys, here they come!" |
Enables ability: [[col:yellow]]"Brace" IV (general_to_character_own) |
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Level 5 "Brace" V "Brace yourselves my boys, here they come!" |
Enables ability: [[col:yellow]]"Brace" V (general_to_character_own) |
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50 | att_trait_general_ability_all_fast |
Level 1 "Fast Charge" I "Who wants to live forever? Charge!!!" |
Enables ability: [[col:yellow]]"Fast Charge" I (general_to_character_own) |
|
Level 2 "Fast Charge" II "Who wants to live forever? Charge!!!" |
Enables ability: [[col:yellow]]"Fast Charge" II (general_to_character_own) |
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Level 3 "Fast Charge" III "Who wants to live forever? Charge!!!" |
Enables ability: [[col:yellow]]"Fast Charge" III (general_to_character_own) |
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Level 4 "Fast Charge" IV "Who wants to live forever? Charge!!!" |
Enables ability: [[col:yellow]]"Fast Charge" IV (general_to_character_own) |
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Level 5 "Fast Charge" V "Who wants to live forever? Charge!!!" |
Enables ability: [[col:yellow]]"Fast Charge" V (general_to_character_own) |
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51 | att_trait_general_ability_all_fear |
Level 1 "Fear" I "No. You don't get to live through this." |
Enables ability: [[col:yellow]]"Fear" I (general_to_character_own) |
|
Level 2 "Fear" II "No. You don't get to live through this." |
Enables ability: [[col:yellow]]"Fear" II (general_to_character_own) |
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Level 3 "Fear" III "No. You don't get to live through this." |
Enables ability: [[col:yellow]]"Fear" III (general_to_character_own) |
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Level 4 "Fear" IV "No. You don't get to live through this." |
Enables ability: [[col:yellow]]"Fear" IV (general_to_character_own) |
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Level 5 "Fear" V "No. You don't get to live through this." |
Enables ability: [[col:yellow]]"Fear" V (general_to_character_own) |
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52 | att_trait_general_ability_all_inspire |
Level 1 "Inspire" I In battle this man inspires his warriors to acts of insane heroism. |
Enables ability: [[col:yellow]]"Inspire" I (general_to_character_own) |
|
Level 2 "Inspire" II In battle this man inspires his warriors to acts of insane heroism. |
Enables ability: [[col:yellow]]"Inspire" II (general_to_character_own) |
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Level 3 "Inspire" III In battle this man inspires his warriors to acts of insane heroism. |
Enables ability: [[col:yellow]]"Inspire" III (general_to_character_own) |
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Level 4 "Inspire" IV In battle this man inspires his warriors to acts of insane heroism. |
Enables ability: [[col:yellow]]"Inspire" IV (general_to_character_own) |
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Level 5 "Inspire" V In battle this man inspires his warriors to acts of insane heroism. |
Enables ability: [[col:yellow]]"Inspire" V (general_to_character_own) |
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53 | att_trait_general_ability_all_power |
Level 1 "Power to the Oars" I "Put your backs into it, men, or I'll cut them off!" |
Enables ability: [[col:yellow]]"Power to the Oars" I (general_to_character_own) |
|
Level 2 "Power to the Oars" II "Put your backs into it, men, or I'll cut them off!" |
Enables ability: [[col:yellow]]"Power to the Oars" II (general_to_character_own) |
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Level 3 "Power to the Oars" III "Put your backs into it, men, or I'll cut them off!" |
Enables ability: [[col:yellow]]"Power to the Oars" III (general_to_character_own) |
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Level 4 "Power to the Oars" IV "Put your backs into it, men, or I'll cut them off!" |
Enables ability: [[col:yellow]]"Power to the Oars" IV (general_to_character_own) |
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Level 5 "Power to the Oars" V "Put your backs into it, men, or I'll cut them off!" |
Enables ability: [[col:yellow]]"Power to the Oars" V (general_to_character_own) |
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54 | att_trait_general_ability_all_presence |
Level 1 "Presence" I A formidable war leader, respected even by his enemies. |
Enables ability: [[col:yellow]]"Presence" I (general_to_character_own) |
|
Level 2 "Presence" II A formidable war leader, respected even by his enemies. |
Enables ability: [[col:yellow]]"Presence" II (general_to_character_own) |
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Level 3 "Presence" III A formidable war leader, respected even by his enemies. |
Enables ability: [[col:yellow]]"Presence" III (general_to_character_own) |
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Level 4 "Presence" IV A formidable war leader, respected even by his enemies. |
Enables ability: [[col:yellow]]"Presence" IV (general_to_character_own) |
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Level 5 "Presence" V A formidable war leader, respected even by his enemies. |
Enables ability: [[col:yellow]]"Presence" V (general_to_character_own) |
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55 | att_trait_general_ability_all_raise |
Level 1 "Raise Banner" I A true hero never turns from battle. |
Enables ability: [[col:yellow]]"Raise Banner" I (general_to_character_own) |
|
Level 2 "Raise Banner" II A true hero never turns from battle. |
Enables ability: [[col:yellow]]"Raise Banner" II (general_to_character_own) |
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Level 3 "Raise Banner" III A true hero never turns from battle. |
Enables ability: [[col:yellow]]"Raise Banner" III (general_to_character_own) |
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Level 4 "Raise Banner" IV A true hero never turns from battle. |
Enables ability: [[col:yellow]]"Raise Banner" IV (general_to_character_own) |
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Level 5 "Raise Banner" V A true hero never turns from battle. |
Enables ability: [[col:yellow]]"Raise Banner" V (general_to_character_own) |
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56 | att_trait_general_ability_all_rally |
Level 1 "Rally" I Beyond brave, this man inspires courage in his followers. |
Enables ability: [[col:yellow]]"Rally" I (general_to_character_own) |
|
Level 2 "Rally" II Beyond brave, this man inspires courage in his followers. |
Enables ability: [[col:yellow]]"Rally" II (general_to_character_own) |
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Level 3 "Rally" III Beyond brave, this man inspires courage in his followers. |
Enables ability: [[col:yellow]]"Rally" III (general_to_character_own) |
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Level 4 "Rally" IV Beyond brave, this man inspires courage in his followers. |
Enables ability: [[col:yellow]]"Rally" IV (general_to_character_own) |
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Level 5 "Rally" V Beyond brave, this man inspires courage in his followers. |
Enables ability: [[col:yellow]]"Rally" V (general_to_character_own) |
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57 | att_trait_general_ability_all_recon |
Level 1 "Reconnaissance" I I just know where the enemy is. |
Enables ability: [[col:yellow]]"Reconnaisance" I (general_to_character_own) |
|
Level 2 "Reconnaissance" II I just know where the enemy is. |
Enables ability: [[col:yellow]]"Reconnaisance" II (general_to_character_own) |
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Level 3 "Reconnaissance" III I just know where the enemy is. |
Enables ability: [[col:yellow]]"Reconnaisance" III (general_to_character_own) |
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Level 4 "Reconnaissance" IV I just know where the enemy is. |
Enables ability: [[col:yellow]]"Reconnaisance" IV (general_to_character_own) |
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Level 5 "Reconnaissance" V I just know where the enemy is. |
Enables ability: [[col:yellow]]"Reconnaisance" V (general_to_character_own) |
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58 | att_trait_general_ability_all_second |
Level 1 "Second Wind" I This? It's just a flesh wound! Who's next?! |
Enables ability: [[col:yellow]]"Second Wind" I (general_to_character_own) |
|
Level 2 "Second Wind" II This? It's just a flesh wound! Who's next?! |
Enables ability: [[col:yellow]]"Second Wind" II (general_to_character_own) |
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Level 3 "Second Wind" III This? It's just a flesh wound! Who's next?! |
Enables ability: [[col:yellow]]"Second Wind" III (general_to_character_own) |
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Level 4 "Second Wind" IV This? It's just a flesh wound! Who's next?! |
Enables ability: [[col:yellow]]"Second Wind" IV (general_to_character_own) |
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Level 5 "Second Wind" V This? It's just a flesh wound! Who's next?! |
Enables ability: [[col:yellow]]"Second Wind" V (general_to_character_own) |
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59 | att_trait_general_ability_all_war |
Level 1 "War Cry" I His thirst for battle is insatiable, no matter the cost in lives. |
Enables ability: [[col:yellow]]"War Cry" I (general_to_character_own) |
|
Level 2 "War Cry" II His thirst for battle is insatiable, no matter the cost in lives. |
Enables ability: [[col:yellow]]"War Cry" II (general_to_character_own) |
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Level 3 "War Cry" III His thirst for battle is insatiable, no matter the cost in lives. |
Enables ability: [[col:yellow]]"War Cry" III (general_to_character_own) |
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Level 4 "War Cry" IV His thirst for battle is insatiable, no matter the cost in lives. |
Enables ability: [[col:yellow]]"War Cry" IV (general_to_character_own) |
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Level 5 "War Cry" V His thirst for battle is insatiable, no matter the cost in lives. |
Enables ability: [[col:yellow]]"War Cry" V (general_to_character_own) |
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physical_bad | ||||
No. | Trait | Icon | Name | Effects |
60 | att_trait_agent_physical_all_innate_clumsy |
Level 1 Clumsy Two left hands are better than none at all. |
Success chance: -5% (character_to_character_own) |
|
61 | att_trait_agent_physical_all_innate_inbred |
Level 1 In the Family Some people lack the traditional number of grandparents. |
Cunning: -1 (character_to_character_own) |
|
62 | att_trait_agent_physical_all_innate_very_inbred |
Level 1 Unfortunate Parentage When close relatives become parents the results can be unfortunate. |
Authority: -1 (character_to_character_own) Cunning: -2 (character_to_character_own) |
|
63 | att_trait_agent_physical_all_innate_very_very_inbred |
Level 1 Thin-Skulled Keeping a bloodline pure is not always a good idea. |
Authority: -2 (character_to_character_own) Cunning: -3 (character_to_character_own) Zeal: -1 (character_to_character_own) |
|
64 | att_trait_all_physical_all_unhealthy |
Level 1 Weak Childhood illness casts its shadow over this man. |
Agent self-defence: -5% chance of wounding aggressors (character_to_character_own) Chance of death by natural causes: +10% (general_to_character_own) |
|
Level 2 Poorly "As mother said, it pays to look after your health…" |
Zeal: -1 (character_to_character_own) Agent self-defence: -10% chance of wounding aggressors (character_to_character_own) Chance of death by natural causes: +20% (general_to_character_own) |
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Level 3 Feeble Even picking up a sword exhausts this poor fellow. |
Authority: -1 (character_to_character_own) Zeal: -2 (character_to_character_own) Agent self-defence: -15% chance of wounding aggressors (character_to_character_own) Chance of death by natural causes: +30% (general_to_character_own) |
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65 | att_trait_general_physical_all_blind |
Level 1 Blind This fellow has lost his sight and been plunged into a world of darkness. |
Authority: -5 (general_to_character_own) Cunning: -5 (general_to_character_own) Zeal: -5 (general_to_character_own) |
|
66 | att_trait_general_physical_all_eunuch |
Level 1 Eunuch This man is ideal if you want the flowers of marriage, but not the fruits. |
Cannot have children (general_to_character_own) Personal influence: -1 per influence-earning situation (general_to_character_own) |
|
67 | att_trait_general_physical_all_infertile |
Level 1 Flaccid This man makes poor choices in his bed partners. That's all it is. Oh, yes. |
Authority: -1 (general_to_character_own) Chance of having children: -30% (general_to_character_own) |
|
Level 2 Infertile This man seems unlikely to father a new generation. |
Authority: -1 (general_to_character_own) Zeal: -1 (general_to_character_own) Chance of having children: -60% (general_to_character_own) Personal influence: -1 per influence-earning situation (general_to_character_own) |
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Level 3 Barren Children are not a terribly visible product of this man's loins. |
Authority: -1 (general_to_character_own) Zeal: -1 (general_to_character_own) Cannot have children (general_to_character_own) Personal influence: -2 per influence-earning situation (general_to_character_own) |
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68 | att_trait_general_physical_all_innate_deformed |
Level 1 Misshapen "I am not an animal!" |
Authority: -1 (general_to_character_own) Enemy morale: -5 (local region) Public order: -1 (governed province) |
|
69 | att_trait_general_physical_all_innate_ugly |
Level 1 Homely "My mother loved me. I think…" |
Authority: -1 (general_to_character_own) Chance of having children: -10% (general_to_character_own) |
|
70 | att_trait_general_physical_all_maimed_arm |
Level 1 Maimed Arm These days he must content himself with leading from the back. |
Melee attack: -10 for the commander's unit (general_to_character_own) |
|
71 | att_trait_general_physical_all_maimed_leg |
Level 1 Maimed Leg These days he must content himself with leading from the back. |
Hostile agent success chance: +15% (general_to_character_own) Campaign movement range: -15% (commanded army) |
|
personality_neutral | ||||
No. | Trait | Icon | Name | Effects |
72 | att_trait_all_personality_all_choleric |
Level 1 Choleric This man is easy to annoy, anger and enrage. And he remembers his enemies. Oh, yes… |
Cunning: -1 (character_to_character_own) Zeal: +1 (character_to_character_own) |
|
73 | att_trait_all_personality_all_drink |
Level 1 Bibulous A little wine never hurt anyone. |
Authority: +1 (character_to_character_own) Zeal: +1 (character_to_character_own) |
|
Level 2 Drunkard Laugh, and the world laughs as you spill your drink. |
Cunning: -1 (character_to_character_own) Zeal: +2 (character_to_character_own) |
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Level 3 Slave to the Drink "Drink! Drink! Why aren't you drinking, you bastards?" |
Authority: -1 (character_to_character_own) Cunning: -2 (character_to_character_own) |
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74 | att_trait_all_personality_all_melancholic |
Level 1 Melancholic Smiling, even at another's misfortunes, does not come naturally to this old sour-face. |
Authority: +1 (character_to_character_own) Zeal: -1 (character_to_character_own) |
|
75 | att_trait_all_personality_all_phlegmatic |
Level 1 Phlegmatic Cold and uncharismatic, this man is difficult to like. |
Authority: -1 (character_to_character_own) Cunning: +1 (character_to_character_own) |
|
76 | att_trait_all_personality_all_sanguine |
Level 1 Sanguine An unconcerned expression hides many thoughts. |
Cunning: +1 (character_to_character_own) Zeal: -1 (character_to_character_own) |
|
77 | att_trait_all_personality_all_sober |
Level 1 Sober Wine may be nice, but this man would never know it. |
Authority: +1 (character_to_character_own) Cunning: +1 (character_to_character_own) |
|
Level 2 Abstemious Sober consideration of everything is this man's way in life. |
Cunning: +2 (character_to_character_own) Zeal: +1 (character_to_character_own) |
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Level 3 Painfully Teetotal "Under my roof we are not lewd, lascivious drunkards swimming in our own vomit!" |
Authority: -1 (character_to_character_own) Zeal: +2 (character_to_character_own) |
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78 | att_trait_general_personality_all_girls |
Level 1 Amorous "Had her. Had her. Had her. Twice. And her mum…" |
Authority: +1 (general_to_character_own) Chance of having illegitimate children: +5% (general_to_character_own) |
|
Level 2 Insatiable "Go on, go on, go on, go on. You will. You will, you will, you will." |
Authority: +1 (general_to_character_own) Cunning: -1 (general_to_character_own) Chance of having illegitimate children: +10% (general_to_character_own) |
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Level 3 Utterly Insatiable "Well, hello. Ding. Dong. Aren't you the lucky girl?" |
Authority: -1 (general_to_character_own) Cunning: -2 (general_to_character_own) Chance of having illegitimate children: +15% (general_to_character_own) |
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79 | att_trait_ruler_personality_all_harsh |
Level 1 Harsh Kindness is a weakness. |
Public order: -1 (all provinces) |
|
Level 2 Torturer "Use the clamps. The tiny clamps. The ones with teeth." |
Loyalty: +1 (all own characters) Integrity: +2 (commanded force) Public order: -2 (all provinces) |
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Level 3 A Byword for Cruelty "Your pain, your despair... are like honeyed wine to me." |
Loyalty: -1 (all own characters) Integrity: -2 (commanded force) Public order: -3 (all provinces) |
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80 | att_trait_ruler_personality_all_kind |
Level 1 Kind Kindness is not weakness. Kindness is strength. |
Public order: +1 (all provinces) |
|
Level 2 Considerate Ruler "Any fool can make misery. I choose to be better than a fool." |
Integrity: +2 (commanded force) Public order: +2 (all provinces) |
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Level 3 Beneficent "I choose to be good to my people. It encourages loyalty." |
Corruption: +10% of current value (factionwide) Integrity: +4 (commanded force) Public order: +3 (all provinces) |
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81 | att_trait_ruler_personality_all_miser |
Level 1 Careful with Cash "Money does not grow on trees, or swim the seas!" |
Wealth: +5% from all buildings (all provinces) |
|
Level 2 Mean "Why should I open my purse? What purpose does it serve?" |
Wealth: +10% from all buildings (all provinces) Public order: -1 (all provinces) |
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Level 3 Miser "I take no joy from spending money. It is always a waste of coin!" |
Corruption: +10% of current value (factionwide) Wealth: +15% from all buildings (all provinces) Public order: -1 (all provinces) |
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82 | att_trait_ruler_personality_all_paranoid |
Level 1 Worried "I'm followed. Everywhere. And not by servants." |
Hostile agent success chance: -5% (general_to_character_own) |
|
Level 2 Disturbed "There! Behind the tapestry! And there! Everywhere!" |
Authority: -1 (general_to_character_own) Hostile agent success chance: -10% (general_to_character_own) Loyalty: -1 (all own characters) |
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Level 3 Fearful "I have enemies. More than you can count. And that's just inside these walls!" |
Authority: -2 (general_to_character_own) Cunning: -1 (general_to_character_own) Hostile agent success chance: -15% (general_to_character_own) Loyalty: -2 (all own characters) |
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83 | att_trait_ruler_personality_all_spender |
Level 1 Giving "Generosity pleases the gods and me." |
Wealth: -5% from all buildings (all provinces) |
|
Level 2 Overly Generous "Money is of no earthly use if it sits in my purse." |
Wealth: -10% from all buildings (all provinces) Public order: +1 (all provinces) |
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Level 3 Foolish with Money "Give this fellow the run of the lesser purse, there's a good man!" |
Corruption: +10% of current value (factionwide) Wealth: -15% from all buildings (all provinces) Public order: +2 (all provinces) |
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admin_good | ||||
No. | Trait | Icon | Name | Effects |
84 | att_trait_general_government_all_admin_good |
Level 1 Administrator This man can harness the efforts of many to achieve almost any goal. |
Authority: +1 (when governor) Tax rate: +4% (governed province) |
|
Level 2 Good Administrator Good administration is like fresh air. It's absence is quickly noticed. |
Authority: +2 (when governor) Tax rate: +8% (governed province) |
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Level 3 Expert Administrator This man is so effective that people wonder what he does all day. |
Authority: +3 (when governor) Tax rate: +12% (governed province) |
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85 | att_trait_general_government_all_architect |
Level 1 Builder Big buildings, thrusting upwards, say something about the builder. |
Construction cost: -5% (governed province) |
|
Level 2 Engineer "I will be remembered as a builder, not a slayer!" |
Construction cost: -10% (governed province) |
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Level 3 Architect "My vision will last a thousand years!" |
Construction cost: -15% (governed province) |
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86 | att_trait_general_government_all_farmer |
Level 1 Farmer A full belly does not like a sword belt round it. |
Wealth: +10% from agricultural buildings (governed province) |
|
Level 2 Estate Owner Land left unused might as well be beneath the sea. |
Wealth: +20% from agricultural buildings (governed province) |
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Level 3 Land Magnate Well-managed land is the basis of wealth. |
Wealth: +30% from agricultural buildings (governed province) |
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87 | att_trait_general_government_all_government_heritage |
Level 1 Son of a Governor Whilst his father governed the provinces, this man was watching his every move. |
Public order: +1 (governed province) |
|
88 | att_trait_general_government_all_miner |
Level 1 Digger "Call me what you like. I will enjoy the riches of my mines." |
Wealth: +10% from industrial buildings (governed province) |
|
Level 2 Mining Engineer There is much wealth to be found beneath the earth. |
Wealth: +20% from industrial buildings (governed province) |
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Level 3 Mining Genius Mother Earth gives up her wealth to those wise enough to find it. |
Wealth: +30% from industrial buildings (governed province) |
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89 | att_trait_general_government_all_trader |
Level 1 Trader "Trade, you fool, helps pay for all this!" |
Wealth: +10% from commercial buildings (governed province) |
|
Level 2 Man of Business This man knows the price of everything and the value of nothing. |
Wealth: +20% from commercial buildings (governed province) |
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Level 3 Master of Trade "Come on! Haggle! It's not worth that!" |
Wealth: +30% from commercial buildings (governed province) |
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90 | att_trait_general_government_all_warmonger |
Level 1 Approves of War "We'll take the fight to them. To their very gates." |
Integrity: +1 for every concurrent war with a neighbouring faction (commanded force) Public order: +1 for every concurrent war with a neighbouring faction (governed province) |
|
Level 2 Warmonger "I think you'll find, young man, that war is in fact good for just about everything!" |
Integrity: +2 for every concurrent war with a neighbouring faction (commanded force) Public order: +2 for every concurrent war with a neighbouring faction (governed province) |
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Level 3 Genocidal Maniac "Their very existence is a threat to our own. We must wipe them all from the face of the earth!" |
Integrity: +3 for every concurrent war with a neighbouring faction (commanded force) Public order: +3 for every concurrent war with a neighbouring faction (governed province) |
|||
91 | att_trait_general_government_civilised_politician |
Level 1 Political Animal This man enjoys politicking, and that makes him good at it. |
Personal influence: +1 per influence-earning situation (general_to_character_own) Political action cost: -5% personal influence (general_to_character_own) |
|
Level 2 Politician Power comes naturally to this man, and he enjoys using it. |
Personal influence: +2 per influence-earning situation (general_to_character_own) Political action cost: -10% personal influence (general_to_character_own) |
|||
Level 3 Politician's Politician Persuasion and sincerity are powerful weapons. |
Personal influence: +3 per influence-earning situation (general_to_character_own) Political action cost: -15% personal influence (general_to_character_own) |
|||
92 | att_trait_ollam_ri_wisdom |
Level 1 The Ollam Ri’s Brilliance A mind like the ocean, ancient and unfathomable. |
Corruption: -30% of current value (governed province) Unit experience: +3 for all recruits (governed province) Upkeep cost: -15% for all units (general_to_force_when_governing) Research rate: +15% (factionwide) |
|
93 | att_trait_ruler_government_all_negotiator |
Level 1 Smooth Talker This man has always understood tact and the diplomatic niceties. |
Trade income: +10% trade agreement tariffs (character_to_faction_unseen) |
|
Level 2 Diplomatic Tone This man has a talent for persuasion and sensible compromise. |
Trade income: +20% trade agreement tariffs (character_to_faction_unseen) |
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Level 3 Superb Negotiator Tact, subtlety and a grasp of foreign tongues make this man a diplomat supreme. |
Trade income: +30% trade agreement tariffs (character_to_faction_unseen) |
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94 | att_trait_ruler_government_all_spymaster |
Level 1 Clandestine Nothing gives this man more pleasure than the secrets of others. |
Agent recruitment cost: -10% (all provinces) |
|
Level 2 Spymaster This man has eyes and ears everywhere. |
Agent action cost: -10% (all characters) Agent recruitment cost: -20% (all provinces) |
|||
Level 3 Master of Secrets An all-seeing eye is of use to a wise ruler. |
Agent action cost: -20% (all characters) Success chance: +5% (all characters) Agent recruitment cost: -30% (all provinces) |
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95 | att_trait_ruler_government_all_taxman |
Level 1 Taxman "People get so… possessive about coins. They have my face on them, after all." |
Tax rate: +2% (all provinces) |
|
Level 2 Assessor A good ruler always has expenses. That is why there are taxes. |
Tax rate: +4% (all provinces) Public order: -1 (all provinces) |
|||
Level 3 Cruelly Efficient "I like taxes. I like people who pay taxes. Promptly." |
Tax rate: +6% (all provinces) Public order: -2 (all provinces) |
|||
military_good | ||||
No. | Trait | Icon | Name | Effects |
96 | att_trait_general_government_all_military_admin |
Level 1 Good Penmanship Swords and boots are useful, but orders move armies. |
Recruitment cost: -5% (commanded force) |
|
Level 2 Administrative Expert "Leave it with me… You'll get your swords." |
Recruitment cost: -10% (commanded force) Research rate: +2% for military developments (factionwide) |
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Level 3 Military Secretary Armies march on their bellies, but run on paperwork. |
Recruitment cost: -15% (commanded force) Research rate: +4% for military developments (factionwide) Army recruitment capacity: +1 (governed province) Navy recruitment capacity: +1 (governed province) |
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97 | att_trait_general_military_all_disciplinarian_good |
Level 1 Disciplinarian "I've heard it said that the only thing to fear is fear itself, which is of course incorrect, as you are about to discover!" |
Integrity: +2 (commanded force) |
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Level 2 Taskmaster "Get the latrines sorted by sunset, unless you want to dig in the dark?" |
Unit experience: +1 for all recruits (commanded force) Integrity: +4 (commanded force) |
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Level 3 Oppressor "I said 'Jump!' you pathetic little ingrates!" |
Unit experience: +2 for all recruits (commanded force) Integrity: -2 (commanded force) |
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98 | att_trait_general_military_all_fighter |
Level 1 Good in a Fight This man can handle himself in a fight. |
Melee attack: +5 for the commander's unit (general_to_character_own) Melee defence: +5 for the commander's unit (general_to_character_own) |
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Level 2 Excellent Fighter If there's fighting to be done, you want this fellow on side. Preferably your own. |
Melee attack: +10 for the commander's unit (general_to_character_own) Melee defence: +10 for the commander's unit (general_to_character_own) |
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Level 3 Master of Combat This man's battlefield prowess is almost legendary. |
Melee attack: +15 for the commander's unit (general_to_character_own) Melee defence: +15 for the commander's unit (general_to_character_own) |
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99 | att_trait_general_military_all_high_casualties |
Level 1 A Bit of Claret This man enjoys the sight of blood, particularly enemy blood. |
Melee damage: +5% (commanded force) Missile damage: +5% (commanded force) |
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Level 2 Bloody This man delights in bloodshed for its own sake. |
Melee damage: +10% (commanded force) Missile damage: +10% (commanded force) |
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Level 3 Take No Prisoners! Prisoners? Parasites! Extra mouths to feed. |
Melee damage: +15% (commanded force) Missile damage: +15% (commanded force) |
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100 | att_trait_general_military_all_looter |
Level 1 Looter To the victor the spoils. |
Looting income: +3% (commanded force) Razing income: +1% (general_to_character_own) Sacking income: +2% (general_to_character_own) |
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Level 2 Butcher Robbing the vanquished is not enough for this man. |
Looting income: +6% (commanded force) Razing income: +2% (general_to_character_own) Sacking income: +4% (general_to_character_own) |
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Level 3 Destroyer What's a little genocide between friends? |
Looting income: +12% (commanded force) Razing income: +3% (general_to_character_own) Sacking income: +6% (general_to_character_own) |
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101 | att_trait_general_military_all_military_heritage |
Level 1 Military Heritage On campaign with his father this man grew up around soldiers and knows their ways. |
Integrity: +2 (commanded force) |
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102 | att_trait_general_military_all_noctophilia |
Level 1 Loves the Darkness People get scared in the dark. Not this man. |
Commander's aura: +15% during night battles (general_to_character_own) |
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Level 2 Night Owl Night comes down and finds him alone, lost in dreams in a world full of shadows. |
Morale: +5 during night battles (commanded force) Commander's aura: +30% during night battles (general_to_character_own) |
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Level 3 Noctophile Born at midnight, this man resents the coming of dawn… |
Morale: +10 during night battles (commanded force) Commander's aura: +50% during night battles (general_to_character_own) |
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103 | att_trait_general_military_all_strategist |
Level 1 Understands War This man understands basic strategy, and knows he must study more. |
Cunning: +1 (general_to_character_own) |
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Level 2 Strategist This man is an expert on strategy and the history of warfare. |
Cunning: +2 (general_to_character_own) |
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Level 3 Master Strategist This man's grasp of military matters is the envy of all. |
Cunning: +3 (general_to_character_own) |
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104 | att_trait_general_military_all_survivor |
Level 1 Survivor That which does not kill you can really make your eyes water. |
Hostile agent success chance: -5% (general_to_character_own) Armour: +10% for the commander's unit (general_to_character_own) |
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Level 2 Nigh Invulnerable This man has a sense for danger, warning him when things are wrong. |
Hostile agent success chance: -10% (general_to_character_own) Armour: +20% for the commander's unit (general_to_character_own) |
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Level 3 Impossible to Kill The slings and arrows of outrageous fortune have entirely missed this man. |
Hostile agent success chance: -15% (general_to_character_own) Armour: +30% for the commander's unit (general_to_character_own) |
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105 | att_trait_general_military_all_tactician |
Level 1 Understands Battle This man has read up on theories of battlefield command. |
Cunning: +1 (when general) |
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Level 2 Tactician After long study of classical battles, this man has an excellent grasp of tactics. |
Cunning: +2 (when general) |
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Level 3 Master Tactician An encyclopaedic knowledge of tactical writings gives this man an edge. |
Cunning: +3 (when general) |
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106 | att_trait_general_military_barbarian_berserker |
Level 1 Shieldbiter "Grrrrrrrr! The red mist comes! Let me at 'em!" |
Zeal: +1 (general_to_character_own) Charge bonus: +5% for the commander's unit (general_to_character_own) |
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Level 2 Axe-Friend This man's brutal axe-rage is something to behold. |
Zeal: +2 (general_to_character_own) Charge bonus: +10% for the commander's unit (general_to_character_own) |
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Level 3 Berserker This man: if you see him coming, run. Just run. Fast! |
Zeal: +3 (general_to_character_own) Charge bonus: +15% for the commander's unit (general_to_character_own) |
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107 | att_trait_ollam_ri_judgement |
Level 1 The Ollam Ri’s Justice A blade like nightfall, swift and unforgiving. |
Charge bonus: +10% (commanded army) Fatigue rate: -15% (commanded army) Commander's aura: +50% (general_to_character_own) |
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108 | bel_trait_mission_payload_battle_hardened_narses |
Level 1 Hand-Picked Hand-picked by the Emperor, this man leads with consummate skill. |
Enemy morale: -3 (commanded force) Melee defence: +5 (commanded force) Morale: +3 (commanded force) |
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109 | bel_trait_mission_payload_supreme_commander_belisarius |
Level 1 Supreme Commander A command shared is a command lost - Belisarius stands alone. |
Charge bonus: +5% (commanded force) Melee attack: +5 (commanded force) Commander's aura: +50% (commanded force) |
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agent_action | ||||
No. | Trait | Icon | Name | Effects |
110 | att_trait_champion_actions_all_arson |
Level 1 Firestarter How do you make a slave go 'woomph'? |
Sabotage Building action: +10% damage caused (character_to_character_own) |
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Level 2 Arsonist Burning issues must be acted on. |
Sabotage Army action: -10% ammunition (character_to_character_own) Sabotage Army action: -10% armour (character_to_character_own) Sabotage Army action: -10% melee and missile damage (character_to_character_own) Sabotage Building action: +20% damage caused (character_to_character_own) |
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Level 3 Pyrophiliac Flames are pretty. |
Sabotage Army action: -20% ammunition (character_to_character_own) Sabotage Army action: -20% armour (character_to_character_own) Sabotage Army action: -20% melee and missile damage (character_to_character_own) Sabotage Building action: +30% damage caused (character_to_character_own) Sabotage Walls action: +1 walls breached (character_to_character_own) |
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111 | att_trait_champion_actions_all_callous |
Level 1 Pitiless The plight of others does little to move this person. |
Raid Settlement action: +5% damage caused (character_to_character_own) |
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Level 2 Heartless Some people are just cold hearted. |
Raid Settlement action: +10% damage caused (character_to_character_own) Sabotage Building action: +15% damage caused (character_to_character_own) |
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Level 3 Dead Inside Someone silence that mewling child… |
Assault action: +5% chance of killing target (character_to_character_own) Raid Settlement action: +15% damage caused (character_to_character_own) Sabotage Building action: +30% damage caused (character_to_character_own) |
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112 | att_trait_champion_actions_all_cruel |
Level 1 Daunting Sometimes a reputation for violence is enough. |
Trap action: +5% chance of stopping target (character_to_character_own) |
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Level 2 Intimidating Don't be afraid, I won't hurt you, much. |
Oppress action: +5% chance of converting target (character_to_character_own) Trap action: +10% chance of stopping target (character_to_character_own) |
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Level 3 Terrifying A raise of an eyebrow is enough to turn men's bowels to water. |
Oppress action: +10% chance of converting target (character_to_character_own) Trap action: +15% chance of stopping target (character_to_character_own) Guerrilla Activity action: -1 recruitment capacity (character_to_character_own) |
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113 | att_trait_champion_actions_all_guerrilla_activity |
Level 1 Insurgent "I fight where the enemy are not." |
Harass Army action: +5% casualties inflicted (character_to_character_own) |
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Level 2 Guerrilla "I do not fight my enemy's strength, only his weakness." |
Harass Army action: +10% casualties inflicted (character_to_character_own) Military Supply action: +1 replenishment rate (character_to_character_own) |
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Level 3 Terror in the Dark Darkness hides an army of knives. |
Skirmish action: +25% casualties inflicted (character_to_character_own) Harass Army action: +15% casualties inflicted (character_to_character_own) Military Supply action: +2 replenishment rate (character_to_character_own) |
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114 | att_trait_champion_actions_all_instructor |
Level 1 Doctore Hard training means easier battles. |
Military Training action: +4 experience per turn (character_to_character_own) |
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Level 2 Drillmaster Drill is worship! Worship of the gods of war! |
Military Training action: +8 experience per turn (character_to_character_own) Call to Arms action: +1 recruitment capacity (character_to_character_own) |
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Level 3 Martinet The men hate his guts, but they do what they are told. |
Military Training action: +12 experience per turn (character_to_character_own) Call to Arms action: +2 recruitment capacity (character_to_character_own) Oppress action: +5% chance of converting target (character_to_character_own) |
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115 | att_trait_champion_actions_all_violent |
Level 1 Dirty Blade What's the point in cleaning it? |
Skirmish action: +5% casualties inflicted (character_to_character_own) |
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Level 2 Blood-Soaked Some warriors just don't know when to stop. |
Skirmish action: +10% casualties inflicted (character_to_character_own) Assault action: +25% chance of killing target (character_to_character_own) |
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Level 3 Gore-Drenched "For the love of the gods! He's already really dead!" |
Skirmish action: +15% casualties inflicted (character_to_character_own) Assault action: +50% chance of killing target (character_to_character_own) Guerrilla Activity action: -1 recruitment capacity (character_to_character_own) |
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116 | att_trait_priest_actions_all_betray |
Level 1 Venal Some people would sell their own mother in the name of advancement. |
Betray action: +5% chance of killing target (character_to_character_own) |
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Level 2 Treacherous Those who deal in lies should never be trusted. |
Betray action: +10% chance of killing target (character_to_character_own) Compromise Security action: -1 security (character_to_character_own) |
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Level 3 Betrayer All the good is gone, leaving nothing but betrayal. |
Compromise Command action: -1 general's attributes (character_to_character_own) Betray action: +15% chance of killing target (character_to_character_own) Compromise Security action: -2 security (character_to_character_own) |
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117 | att_trait_priest_actions_all_devout |
Level 1 Pious God, nation, parents, kin. Strictly in that order. |
Spread Religion action: +2 religious influence (character_to_character_own) |
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Level 2 Righteous "And his word shall carry death eternal to those who stand against the righteous." |
Preach Intolerance action: +15% religious unrest (character_to_character_own) Spread Religion action: +4 religious influence (character_to_character_own) |
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Level 3 Fanatical "For the demon shall bear a nine-bladed sword. Nine-bladed! Not two or five or seven, but nine!" |
Preach Doom action: -5 morale (character_to_character_own) Preach Intolerance action: +30% religious unrest (character_to_character_own) Spread Religion action: +6 religious influence (character_to_character_own) |
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118 | att_trait_priest_actions_all_doomsayer |
Level 1 Meddler This man has more than a healthy interest in matters that don't concern him. |
Compromise Security action: -1 security (character_to_character_own) |
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Level 2 Provocateur Words are more effective than stones. |
Compromise Security action: -2 security (character_to_character_own) Preach Intolerance action: +15% religious unrest (character_to_character_own) |
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Level 3 Doomsayer "It's over. We haven't got a chance!" |
Preach Doom action: +5 morale (character_to_character_own) Compromise Security action: -3 security (character_to_character_own) Preach Intolerance action: +30% religious unrest (character_to_character_own) |
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119 | att_trait_priest_actions_all_firebrand |
Level 1 Man of the People "When I speak, people listen. See." |
Encourage Dissent action: -5 public order (character_to_character_own) |
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Level 2 Ringleader "It doesn't have to be this way, my brothers!" |
Encourage Mutiny action: -5 Integrity (character_to_character_own) Encourage Dissent action: -10 public order (character_to_character_own) |
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Level 3 Firebrand "Rise brothers! Together we will build a new future!" |
Encourage Mutiny action: -10 Integrity (character_to_character_own) Compromise Security action: -1 security (character_to_character_own) Encourage Dissent action: -15 public order (character_to_character_own) |
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120 | att_trait_priest_actions_all_propagandist |
Level 1 Teller of Tales A way with words is a powerful skill. |
Inspire Populace action: +5 public order (character_to_character_own) |
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Level 2 Communicator It's a simple matter of making people understand… |
Inspire Troops action: +5 Integrity (character_to_character_own) Inspire Populace action: +10 public order (character_to_character_own) |
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Level 3 Propagandist "You say 'massacre'. I say 'trivial skirmish'." |
Inspire Troops action: +10 Integrity (character_to_character_own) Inspire Populace action: +15 public order (character_to_character_own) Persuade action: +5% chance of converting target (character_to_character_own) |
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121 | att_trait_priest_actions_all_seeds_of_doubt |
Level 1 Doubt & Dissent "Are you sure that's entirely wise?" |
Compromise Command action: -1 general's attributes (character_to_character_own) |
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Level 2 Whispers in the Dark "I have it on good authority that…" |
Compromise Command action: -2 general's attributes (character_to_character_own) Distract action: +5% chance of stopping target (character_to_character_own) |
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Level 3 Subverter "Would I lie to you, friend? Would I?" |
Compromise Command action: -3 general's attributes (character_to_character_own) Distract action: +10% chance of stopping target (character_to_character_own) Compromise Security action: -1 security (character_to_character_own) |
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122 | att_trait_spy_actions_all_contaminator |
Level 1 False Supplier Don't eat the biscuits. I think they're off. |
Ruin Provisions action: -10% fatigue rate (character_to_character_own) |
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Level 2 False Quartermaster An advance is likely. Mostly towards the latrines… |
Misdirect Army action: -10% movement range (character_to_character_own) Ruin Provisions action: -20% fatigue rate (character_to_character_own) |
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Level 3 Accredited Supply Agent At worst? Some runny bottoms. At best? They're dead! |
Misdirect Army action: -20% movement range (character_to_character_own) Ruin Provisions action: -30% fatigue rate (character_to_character_own) Ruin Stores action: -10 food production (character_to_character_own) |
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123 | att_trait_spy_actions_all_corrupt |
Level 1 Corrupt "I look for advantage. What man does not?" |
Exploit Corruption action: +10% corruption money stolen (character_to_character_own) |
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Level 2 Embezzler "The gold was just resting in my purse." |
Exploit Corruption action: +20% corruption money stolen (character_to_character_own) Misdirect Workforce action: +1 construction time (character_to_character_own) |
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Level 3 Immoral Right and wrong: two sides of the same, golden, spendable coin. |
Deceive action: +5% chance of stopping target (character_to_character_own) Exploit Corruption action: +30% corruption money stolen (character_to_character_own) Misdirect Workforce action: +2 construction time (character_to_character_own) |
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124 | att_trait_spy_actions_all_infiltrate |
Level 1 Honest Face People don't question an honest face. |
Infiltrate action: -5% chance of being detected (character_to_character_own) |
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Level 2 Unremarkable Face This person can blend into the dullest carpets. |
Gather Intelligence action: +1 targets identified (character_to_character_own) Infiltrate action: -10% chance of being detected (character_to_character_own) |
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Level 3 Faceless "I change my face the way others change their clothes." |
Gather Intelligence action: +2 targets identified (character_to_character_own) Assassinate action: +5% chance of killing target (character_to_character_own) Infiltrate action: -15% chance of being detected (character_to_character_own) |
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125 | att_trait_spy_actions_all_investigator |
Level 1 Investigator Plots and counterplots intrigue this agent. |
Investigate Corruption action: -5% corruption (character_to_character_own) |
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Level 2 Blackmailer "I have letters. The ones you don't want anyone to see…" |
Investigate Corruption action: -10% corruption (character_to_character_own) Exploit Corruption action: +10% corruption money stolen (character_to_character_own) |
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Level 3 Cutthroat "I find people are very helpful when there's a knife at their throats…" |
Investigate Corruption action: -15% corruption (character_to_character_own) Extort action: +5% chance of converting target (character_to_character_own) Exploit Corruption action: +20% corruption money stolen (character_to_character_own) |
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126 | att_trait_spy_actions_all_poison |
Level 1 Purveyor of Poisons "Does this water smell a bit… well, you know? Off?" |
Assassinate action: +5% chance of killing target (character_to_character_own) |
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Level 2 Ingenious Poisoner You can put a dead horse in water but you can't make anyone else drink. |
Ruin Provisions action: -5% fatigue rate (character_to_character_own) Assassinate action: +10% chance of killing target (character_to_character_own) |
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Level 3 Master of Poisons Without water people become surprisingly flexible in their outlook. |
Ruin Provisions action: -10% fatigue rate (character_to_character_own) Assassinate action: +15% chance of killing target (character_to_character_own) Ruin Stores action: -10 food production (character_to_character_own) |
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127 | att_trait_spy_actions_all_scout |
Level 1 Scout Many men. Travelling fast. Three were limping… |
Scout Ahead action: +5% movement range (character_to_character_own) |
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Level 2 Expert Scout Every blade of grass out of place tells a story. |
Scout Ahead action: +10% movement range (character_to_character_own) Gather Intelligence action: +1 targets identified (character_to_character_own) |
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Level 3 Eyes of the Hawk Enemies cannot hide from a piercing gaze. |
Scout Ahead action: +15% movement range (character_to_character_own) Gather Intelligence action: +2 targets identified (character_to_character_own) Misdirect Army action: -10% movement range (character_to_character_own) |
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personality_bad | ||||
No. | Trait | Icon | Name | Effects |
128 | att_trait_agent_personality_all_innate_stupid |
Level 1 Stupid "Sorry old chap, not a great deal going on between the ears I'm afraid!" |
Cunning: -1 (character_to_character_own) |
|
129 | att_trait_agent_personality_all_mad |
Level 1 Not Quite Right "Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!" |
Cunning: -1 (character_to_character_own) |
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Level 2 Dangerous "I like your eyes. You have nice eyes. Very nice eyes. Yes." |
Authority: -1 (character_to_character_own) Cunning: -2 (character_to_character_own) |
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Level 3 Unhinged "I'm a little garum pot, short and stout…" |
Authority: -2 (character_to_character_own) Cunning: -3 (character_to_character_own) Zeal: -1 (character_to_character_own) |
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130 | att_trait_all_personality_all_atheist |
Level 1 Unsure about the Afterlife "Every time I pray, I wonder why I bother…" |
Religious influence: -2 state religion (governed province) |
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Level 2 Faithless "Worship? Why would I want to do that?" |
Religious influence: -4 state religion (governed province) |
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Level 3 Public Atheist "Do I look stupid enough to believe in big, bearded, angry men in the sky?" |
Public order: -1 (governed province) Religious influence: -6 state religion (governed province) |
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131 | att_trait_all_personality_all_easily_deceived |
Level 1 Easily Deceived This man is trusting by nature, something others exploit at every opportunity. |
Cunning: -1 (character_to_character_own) |
|
132 | att_trait_all_personality_all_easily_distracted |
Level 1 Easily Distracted "Oh look, there's a cloud that looks like Hannibal! No, really!" |
Authority: -1 (character_to_character_own) |
|
133 | att_trait_all_personality_all_easily_trapped |
Level 1 Easily Trapped This man wouldn't see a trap if it was holding up a big sign right in front of him. |
Zeal: -1 (character_to_character_own) |
|
134 | att_trait_all_personality_all_innate_boring |
Level 1 Boring Better to gnaw one's own leg off than to suffer this man's company. |
Authority: -1 (character_to_character_own) |
|
135 | att_trait_all_personality_all_innate_irresolute |
Level 1 Irresolute "Yes. No. Maybe. I don't know!" |
Zeal: -1 (character_to_character_own) |
|
136 | att_trait_all_personality_all_lazy |
Level 1 Procrastinator Why do today what can be put off until next week? |
Zeal: -1 (character_to_character_own) |
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Level 2 Lazy "Why should I? Those slaves are standing idle." |
Authority: -1 (character_to_character_own) Zeal: -2 (character_to_character_own) |
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Level 3 Indolent If he could find someone else to move his bowels for him, he would. |
Authority: -2 (character_to_character_own) Cunning: -1 (character_to_character_own) Zeal: -3 (character_to_character_own) |
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137 | att_trait_all_personality_all_lewd |
Level 1 Disgusting Endless revelations of perversity, real and imagined, eventually grow boring. |
Public order: -1 (governed province) |
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Level 2 Filthy Even the gods of lust have turned their backs on this vile man. |
Public order: -2 (governed province) |
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Level 3 Lewd Beyond Reason Even the briefest encounter with this vile pervert sees most folk running to the bathhouse to scrape themselves clean. |
Public order: -3 (governed province) |
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138 | att_trait_all_personality_all_unlucky |
Level 1 Unlucky "Wrong place, wrong time. What are you gonna do?" |
Success chance: -5% (character_to_character_own) |
|
Level 2 Hapless "Oh well. It was worth a try, I suppose." |
Success chance: -10% (character_to_character_own) |
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Level 3 Cursed There's 'unlucky' and there's 'cursed from above'. Mark the difference. |
Success chance: -15% (character_to_character_own) |
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139 | att_trait_general_personality_all_arse |
Level 1 Curious There are pleasures of the flesh that only some enjoy. |
Chance of having children: -20% (general_to_character_own) |
|
Level 2 Proud "It makes me happy." |
Chance of having children: -40% (general_to_character_own) |
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Level 3 Anything Goes The 'who' or 'what' doesn't matter. The 'how' usually does. |
Chance of having children: -60% (general_to_character_own) |
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140 | att_trait_general_personality_all_bereaved |
Level 1 Heartbroken Sorrow has ruled this man's heart since he lost all it held dear. |
Zeal: -1 (general_to_character_own) |
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Level 2 Bereaved His heart is broken. Irredeemably so. |
Cunning: -1 (general_to_character_own) Zeal: -2 (general_to_character_own) |
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Level 3 All Is Lost This man has lost everything that was dear to him. |
Authority: -1 (general_to_character_own) Cunning: -2 (general_to_character_own) Zeal: -3 (general_to_character_own) |
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141 | att_trait_general_personality_all_cowardice |
Level 1 Fearful This man runs from a battle before it is strictly necessary. Or lost. |
Zeal: -1 (general_to_character_own) Hostile agent success chance: +5% (general_to_character_own) |
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Level 2 Cowardly Fear hinders this man in battle. Fear of battle. |
Zeal: -2 (general_to_character_own) Hostile agent success chance: +10% (general_to_character_own) Integrity: -2 (commanded force) |
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Level 3 Lily-Livered This man's timidity in combat is well known, the big wendy. |
Zeal: -3 (general_to_character_own) Hostile agent success chance: +15% (general_to_character_own) Integrity: -4 (commanded force) |
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142 | att_trait_general_personality_all_dishonest |
Level 1 Untrustworthy This man cannot be trusted any further than he can be thrown. With an onager. |
Corruption: +15% of current value (governed province) Chance of having illegitimate children: +5% (general_to_character_own) |
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Level 2 Dishonest Things are what they are. Water is wet. This man is not trustworthy. |
Corruption: +10% of current value (governed province) Chance of having illegitimate children: +10% (general_to_character_own) Loyalty: -1 (general_to_character_own) |
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Level 3 Great Deceiver This man is as despicably false as they come. |
Corruption: +5% of current value (governed province) Chance of having illegitimate children: +15% (general_to_character_own) Loyalty: -2 (general_to_character_own) |
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143 | att_trait_general_personality_all_feck |
Level 1 Sweary Strong oaths make this man a 'character'. And rude. |
Personal influence: -1 per influence-earning situation (general_to_character_own) |
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Level 2 Foul-Mouthed This man cannot speak without using the foulest curses. |
Personal influence: -2 per influence-earning situation (general_to_character_own) Integrity: +2 (commanded force) Public order: -1 (governed province) |
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Level 3 Disgusting Appalling foulness constantly drips from this man's tongue. |
Personal influence: -3 per influence-earning situation (general_to_character_own) Integrity: -2 (commanded force) Public order: -2 (governed province) |
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144 | att_trait_general_personality_all_gambling |
Level 1 Fond of Gambling A small wager, then, just to make it interesting… |
Corruption: +5% of current value (governed province) |
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Level 2 Inveterate Gambler You win some, you lose some - it's all the same to this man. |
Corruption: +10% of current value (governed province) |
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Level 3 Ruled by Luck "My luck will change soon. It must!" |
Corruption: +15% of current value (governed province) Loyalty: -1 (general_to_character_own) |
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145 | att_trait_general_personality_all_innate_arrogant |
Level 1 Arrogant "I am awesome! No, really, you don't understand." |
Personal influence: -2 per influence-earning situation (general_to_character_own) Loyalty: -1 (general_to_character_own) |
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146 | att_trait_general_personality_all_innate_stupid |
Level 1 Stupid Quite frankly, this man is thicker than a whale omelette. |
Cunning: -1 (general_to_character_own) Loyalty: +1 (general_to_character_own) |
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147 | att_trait_general_personality_all_mad |
Level 1 Not Quite Right "Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!" |
Cunning: -1 (general_to_character_own) |
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Level 2 Dangerous "I like your eyes. You have nice eyes. Very nice eyes. Yes." |
Authority: -1 (general_to_character_own) Cunning: -2 (general_to_character_own) |
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Level 3 Unhinged "I'm a little garum pot, short and stout…" |
Authority: -2 (general_to_character_own) Cunning: -3 (general_to_character_own) Zeal: -1 (general_to_character_own) |
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148 | att_trait_general_personality_civilised_adulterer |
Level 1 Casually Adulterous "Nice dress. It'll look better on my bedroom floor." |
Chance of having illegitimate children: +10% (general_to_character_own) |
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Level 2 Blatant Adulterer "Don't be so provincial about these things." |
Chance of having illegitimate children: +20% (general_to_character_own) |
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Level 3 Run For Your Wife! "His wife, the commander's wife, the governor's wife. All nicely broken in, I find…" |
Chance of having illegitimate children: +30% (general_to_character_own) |
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149 | att_trait_general_personality_not_barbarian_fears_barbarians |
Level 1 Fears Savage Barbarians Random "bar-bar-bar" gibberings echo through this man's dreams. |
Morale: -10 versus barbarian kingdoms (commanded force) |
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150 | att_trait_general_personality_not_barbarian_likes_barbarians |
Level 1 Likes Barbarians "They do exactly what they say they'll do. I respect that. Don't wash much, mind…" |
Morale: -5 versus barbarian kingdoms (commanded force) |
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151 | att_trait_general_personality_not_eastern_fears_easterners |
Level 1 Fears Brutal Easterners "They poured molten gold down his throat. I was bricking it, I can tell you." |
Morale: -10 versus eastern empires (commanded force) |
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152 | att_trait_general_personality_not_eastern_likes_easterners |
Level 1 Likes Easterners "Straight-talking bunch. Lovely women. Even better falooda…" |
Morale: -5 versus eastern empires (commanded force) |
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153 | att_trait_general_personality_not_nomad_fears_nomads |
Level 1 Fears Marauding Nomads "I've heard they kill all their prisoners. I'd rather die on the battlefield. |
Morale: -10 versus nomadic tribes (commanded force) |
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154 | att_trait_general_personality_not_nomad_likes_nomads |
Level 1 Likes Nomads "They're not so bad really. A bit smelly, a bit murder-y - but good eggs to a man!" |
Morale: -5 versus nomadic tribes (commanded force) |
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155 | att_trait_general_personality_not_roman_fears_romans |
Level 1 Fears Heartless Romans The word 'Roman' alone brings this man out in a cold sweat. |
Morale: -10 versus Romans (commanded force) |
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156 | att_trait_general_personality_not_roman_likes_romans |
Level 1 Likes Romans "Terrific race, the Romans... Terrific…" |
Morale: -5 versus Romans (commanded force) |
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157 | att_trait_general_personality_not_roman_unpatriotic |
Level 1 Foreign Interests This man has a 'healthy interest' in cosmopolitan matters. |
Loyalty: -1 (general_to_character_own) |
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Level 2 Foreign Obsessions There's showing an interest, and then there's boring your colleagues half to death. |
Authority: -1 (general_to_character_own) Loyalty: -2 (general_to_character_own) |
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Level 3 Foreign Vulgarity The sorts of things this man finds appealing most others consider the height of poor taste. |
Authority: -2 (general_to_character_own) Loyalty: -3 (general_to_character_own) |
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158 | att_trait_general_personality_roman_unpatriotic |
Level 1 Foreign Interests Many disapprove of this man's foreign tastes. |
Loyalty: -1 (general_to_character_own) |
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Level 2 Foreign Obsessions This man delights in un-Roman things. Appalling chap. |
Authority: -1 (general_to_character_own) Loyalty: -2 (general_to_character_own) |
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Level 3 Foreign Vulgarity This man'th affected lithp ith howwid. And he callth himthelf a Wohman… Weahlly! |
Authority: -2 (general_to_character_own) Loyalty: -3 (general_to_character_own) |
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159 | att_trait_ruler_personality_all_mad |
Level 1 Somewhat Strange "Don't lie to me. My eyes WILL fall out if I stop looking up." |
Cunning: -1 (general_to_character_own) Personal influence: -1 per influence-earning situation (general_to_character_own) Public order: -1 (all provinces) |
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Level 2 A Disturbing Nature Chewing one's own nails is bad, but the nails of others… |
Authority: -1 (general_to_character_own) Cunning: -2 (general_to_character_own) Personal influence: -2 per influence-earning situation (general_to_character_own) Public order: -2 (all provinces) |
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Level 3 Prince of the Moon People "Bow before me, puny men of Earth, or suffer the attentions of my cloth-rending moths!" |
Authority: -2 (general_to_character_own) Cunning: -3 (general_to_character_own) Zeal: -1 (general_to_character_own) Personal influence: -3 per influence-earning situation (general_to_character_own) Public order: -3 (all provinces) |
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160 | att_trait_ruler_personality_all_unjust |
Level 1 Unjust "Your case is denied. Leave your bribe as you go." |
Integrity: -2 (commanded force) Public order: -1 (all provinces) |
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Level 2 Justice for None "I have considered this petition. Ask again, and you will need a will." |
Integrity: -4 (commanded force) Public order: -2 (all provinces) |
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Level 3 Tyrant "YOU! Execute them faster! Stop being nice about it!" |
Integrity: -6 (commanded force) Public order: -3 (all provinces) |
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161 | bel_trait_mission_payload_illegitimate_children |
Level 1 Cuckold Even the shrewdest commander can fail to spot the enemy in his bed. |
Chance of having illegitimate children: +25% (character_to_character_own) |
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162 | bel_trait_mission_payload_influence_negative |
Level 1 Sidelined Belisarius sees his power diluted. |
Personal influence: -1 per influence-earning situation (character_to_character_own) |
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personality_good | ||||
No. | Trait | Icon | Name | Effects |
163 | att_trait_all_personality_all_energetic |
Level 1 Lively "Rest? Rest? I am no weakling!" |
Zeal: +1 (character_to_character_own) |
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Level 2 Energetic "Plenty to do today! Excellent!" |
Authority: +1 (character_to_character_own) Zeal: +2 (character_to_character_own) |
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Level 3 Vital "I'll sleep when I'm dead!" |
Authority: +2 (character_to_character_own) Cunning: +1 (character_to_character_own) Zeal: +3 (character_to_character_own) |
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164 | att_trait_all_personality_all_innate_charismatic |
Level 1 Charismatic Some men have a natural air of command. |
Authority: +1 (character_to_character_own) |
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165 | att_trait_all_personality_all_innate_intelligent |
Level 1 Intelligent Wits can take a man further than strong legs. |
Cunning: +1 (character_to_character_own) |
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166 | att_trait_all_personality_all_innate_uncompromising |
Level 1 Uncompromising "I don't take no for an answer." |
Zeal: +1 (character_to_character_own) |
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167 | att_trait_all_personality_all_lucky |
Level 1 Fortunate Some people are just born lucky. |
Success chance: +5% (character_to_character_own) |
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Level 2 Lucky "Some would call it luck, I call it skill." |
Success chance: +10% (character_to_character_own) |
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Level 3 Blessed "Spirits watch over me." |
Success chance: +15% (character_to_character_own) |
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168 | att_trait_anastasius_marker |
Level 1 Anastasius Anastasius |
((EMPTY EFFECT)) (general_to_character_own) |
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169 | att_trait_antonina_marker |
Level 1 Antonina Antonina |
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170 | att_trait_belisarius_marker |
Level 1 Belisarius Belisarius |
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171 | att_trait_general_personality_all_bravery |
Level 1 Stranger to Fear Battle is an old friend, as welcome as good wine. |
Zeal: +1 (general_to_character_own) Hostile agent success chance: -5% (general_to_character_own) |
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Level 2 Famously Brave This man's courage inspires many great feats of arms. |
Zeal: +2 (general_to_character_own) Hostile agent success chance: -10% (general_to_character_own) Integrity: +2 (commanded force) |
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Level 3 Utterly Fearless A fearless warrior, his men always follow him, no matter the risk. |
Zeal: +3 (general_to_character_own) Hostile agent success chance: -15% (general_to_character_own) Integrity: +4 (commanded force) |
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172 | att_trait_general_personality_all_fervour |
Level 1 Keen Bravery is all very well, but… |
Morale: +5 when attacking (commanded force) |
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Level 2 Taste for Battle "At them! At them! No hanging back now!" |
Zeal: +1 (general_to_character_own) Morale: +10 when attacking (commanded force) |
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Level 3 Mad for It! "I love the smell of corpses in the morning. Smells like… victory!" |
Cunning: -1 (general_to_character_own) Zeal: +2 (general_to_character_own) Morale: +15 when attacking (commanded force) |
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173 | att_trait_general_personality_all_honest |
Level 1 Trustworthy An honest face is matched by an honest manner. |
Corruption: -5% of current value (governed province) Chance of having illegitimate children: -5% (general_to_character_own) |
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Level 2 Honest Straightforward dealing has given this man an enviable reputation. |
Corruption: -10% of current value (governed province) Chance of having illegitimate children: -10% (general_to_character_own) Loyalty: +1 (general_to_character_own) |
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Level 3 Upright This man's name is a byword for honesty and integrity. |
Corruption: -15% of current value (governed province) Chance of having illegitimate children: -15% (general_to_character_own) Loyalty: +2 (general_to_character_own) |
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174 | att_trait_general_personality_all_innate_humble |
Level 1 Humble "I'm just a cog in the machine. Nothing more." |
Personal influence: +2 per influence-earning situation (general_to_character_own) Loyalty: +1 (general_to_character_own) |
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175 | att_trait_general_personality_not_barbarian_hates_barbarians |
Level 1 Hates Smelly Barbarians "Smelly, trouser-wearing, excessively-bearded excuses for men. Bastards!" |
Morale: +10 versus barbarian kingdoms (commanded force) |
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176 | att_trait_general_personality_not_eastern_hates_easterners |
Level 1 Hates Easterners The only good easterner is a very dead easterner. |
Morale: +10 versus eastern empires (commanded force) |
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177 | att_trait_general_personality_not_nomad_hates_nomads |
Level 1 Despises Horse-Loving Nomads "I heard they drink their steeds' blood. It's barbaric." |
Morale: +10 versus nomadic tribes (commanded force) |
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178 | att_trait_general_personality_not_roman_hates_romans |
Level 1 Despises Treacherous Romans Romans, with their straight roads, aqueducts, law-making ways, and big bent noses, really annoy this man. |
Morale: +10 versus Romans (commanded force) |
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179 | att_trait_general_personality_not_roman_patriotic |
Level 1 Loyal His innate sense of right and wrong ensures this man will remain loyal to the bitter end, wherever it may be. |
Loyalty: +1 (general_to_character_own) |
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Level 2 Devoted Every minute of every day is devoted to the task in hand. Rest assured, this man will always deliver. |
Authority: +1 (general_to_character_own) Loyalty: +2 (general_to_character_own) |
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Level 3 Jingoist "Look, they're not like us, that's all I'm saying. And I'm really not sure about that eye make-up." |
Authority: +2 (general_to_character_own) Loyalty: +3 (general_to_character_own) |
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180 | att_trait_general_personality_roman_patriotic |
Level 1 Loyal This man's loyalty to crown and state is beyond question. |
Loyalty: +1 (general_to_character_own) |
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Level 2 Patriot Love for Rome is matched only by an understandable distrust of foreigners. |
Authority: +1 (general_to_character_own) Loyalty: +2 (general_to_character_own) |
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Level 3 True Roman This man is the model of Roman rectitude and superiority. Mostly superiority. |
Authority: +2 (general_to_character_own) Loyalty: +3 (general_to_character_own) |
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181 | att_trait_ioannina_marker |
Level 1 Ioannina Ioannina |
((EMPTY EFFECT)) (general_to_character_own) |
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182 | att_trait_narses_marker |
Level 1 Narses Narses |
((EMPTY EFFECT)) (general_to_character_own) |
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183 | att_trait_not_priest_personality_monotheist_religious |
Level 1 Respectful "Maybe God doesn't exist, but if He does then I want His help." |
Religious influence: +2 state religion (governed province) |
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Level 2 Religious God helps those who ask least. |
Public order: +1 (governed province) Religious influence: +4 state religion (governed province) |
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Level 3 Pious "Do you know what true love is? Sacrifice." |
Integrity: +2 (commanded force) Public order: +2 (governed province) Religious influence: +6 state religion (governed province) |
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184 | att_trait_not_priest_personality_polytheist_religious |
Level 1 Respectful "Tree and stone! I honour the gods, man!" |
Religious influence: +2 state religion (governed province) |
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Level 2 Believer The gods are here, now, listening, and we do well to remember it. |
Public order: +1 (governed province) Religious influence: +4 state religion (governed province) |
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Level 3 True Believer "On your knees and give thanks to the gods!" |
Integrity: +2 (commanded force) Public order: +2 (governed province) Religious influence: +6 state religion (governed province) |
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185 | att_trait_ollam_ri_pillage |
Level 1 The Ollam Ri’s Rapacity A grasp like thorns, tearing at the cloaks of the unwary. |
Integrity: +10 when raiding (commanded army) Captive ransom income: +50% (commanded army) Raiding income: +30% (commanded army) |
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186 | att_trait_photius_marker |
Level 1 Photius Photius |
((EMPTY EFFECT)) (general_to_character_own) |
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187 | att_trait_priest_rank_arian_bishop |
Level 1 Bishop This man has been recognised for his pious commitment to the Church. |
Public order: Up to +5 bonus from presence of Arian Christianity (local province) Religious influence: +5 Arian Christianity (local region) |
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188 | att_trait_priest_rank_catholic_bishop |
Level 1 Bishop This man has been recognised for his pious commitment to the Church. |
Public order: Up to +5 bonus from presence of Latin Christianity (local province) Religious influence: +5 Latin Christianity (local region) |
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189 | att_trait_priest_rank_celtic_high_druid |
Level 1 High Druid "The Oaks, they speak through me." |
Public order: Up to +5 bonus from presence of Celtic paganism (local province) Religious influence: +5 Celtic paganism (local region) |
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190 | att_trait_priest_rank_germanic_high_priest |
Level 1 High Priestess Through age and experience, this woman has become a leader of her faith. |
Public order: Up to +5 bonus from presence of Germanic paganism (local province) Religious influence: +5 Germanic paganism (local region) |
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191 | att_trait_priest_rank_manichaean_leader |
Level 1 Leader The anointed successor of Mani. |
Public order: Up to +5 bonus from presence of Manichaeism (local province) Religious influence: +5 Manichaeism (local region) |
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192 | att_trait_priest_rank_orthodox_bishop |
Level 1 Bishop This man has been recognised for his pious commitment to the Church. |
Public order: Up to +5 bonus from presence of Greek Christianity (local province) Religious influence: +5 Greek Christianity (local region) |
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193 | att_trait_priest_rank_roman_high_priest |
Level 1 High Priest Through age and experience, this man has become a leader of his faith. |
Public order: Up to +5 bonus from presence of Roman paganism (local province) Religious influence: +5 Roman paganism (local region) |
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194 | att_trait_priest_rank_tengri_high_priest |
Level 1 High Priest "May Tengri watch over you." |
Public order: Up to +5 bonus from presence of Tengriism (local province) Religious influence: +5 Tengrism (local region) |
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195 | att_trait_priest_rank_zoroastrian_mobedan_mobed |
Level 1 Mobedan Mobed He is the priest of priests and protector of the sacred flames. |
Public order: Up to +5 bonus from presence of Zoroastrianism (local province) Religious influence: +5 Zoroastrianism (local region) |
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196 | att_trait_theodosius_marker |
Level 1 Theodosius Theodosius |
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197 | att_trait_ybor_blade |
Level 1 Godan's Blade Steel, forged in the fire of a god's fury. |
Melee attack: +15 (commanded force) Melee damage: +15% (commanded force) Zeal: +7 (general_to_character_own) |
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198 | att_trait_ybor_eye |
Level 1 Godan's Eye One eye to look upon the present, one to gaze into the future. |
Campaign line of sight: +50% (general_to_character_own) Melee defence: +10 (commanded force) Missile attack range: +15% (commanded force) Cunning: +7 (general_to_character_own) |
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199 | att_trait_ybor_tongue |
Level 1 Godan's Tongue "Death and life are in the power of the tongue: and they that love it shall eat its fruit" |
Personal influence: +5 per influence-earning situation (general_to_character_own) Recruitment cost: -20% (commanded force) Authority: +7 (general_to_character_own) Political action cost: -15% personal influence (general_to_character_own) |
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200 | att_trait_ybor_touch |
Level 1 Godan's Touch The flesh created by the god may only be fused together by his hand. |
Replenishment: +30% (commanded force) Authority: +3 (general_to_character_own) Cunning: +3 (general_to_character_own) Zeal: +3 (general_to_character_own) |
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201 | bel_trait_mission_payload_harmony |
Level 1 Defender of Harmony God is served best by those that preserve his peace. |
Religious unrest: +10% (local province) |
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202 | bel_trait_mission_payload_influence_positive |
Level 1 Influential Belisarius stands head and shoulders above his fellow generals. |
Personal influence: +5 per turn (character_to_character_own) |
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203 | bel_trait_mission_payload_missionary |
Level 1 Fidei Defensor The true faith will live for as long as I have breath in my body. |
Religious osmosis: +3 Greek Christianity (local province) |
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204 | cha_trait_leader_influence |
Level 1 Influential When this man speaks, people listen. A commanding personality, he is the best general in every sense. |
Personal influence: +4 per turn (character_to_character_own) |
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205 | cha_trait_pope |
Level 1 The Pope [UNSEEN] |
Cannot have children (general_to_character_own) Chance of death by natural causes: -999% (general_to_character_own) |
|
206 | cha_trait_wife_influence |
Level 1 Influential Her beauty is matched by a keen intelligence. Only a fool would dismiss her opinion out of hand. |
Personal influence: +2 per turn (character_to_character_own) |
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