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HomeHome / Total War: Attila / Himyar / Units / Jamal al-Rumha
Jamal al-Rumha HimyarHimyar Missile Cavalry

Jamal al-Rumha

Mounted javelinmen schooled in cavalry skirmish tactics.

Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are less nervous than horses. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry the size and odour of camels caused horses to back away from melee. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.

Jamal al-Rumha

Unit Name

Jamal al-Rumha

Main Unit Key

att_des_es_jamal_al_rumha

Land Unit Key

att_des_es_jamal_al_rumha

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

675

Upkeep Cost

335

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

45

Rate of Fire

8

Ammunition

10

Melee Attack

14

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

14

Melee Defence

17

├ Base Defence

10

├ Shield

att_oval_large

└ Shield Defence

7

Armour

45

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

35

Health

247

├ Man Entity

att_infantry_heavy

├ Man Health

90

├ Bonus Hit Points

7

├ Mount

att_des_es_jamal_al_rumha_camel

├ Mount Entity

att_camel_light

└ Mount Health

150

Morale

34

Abilities

Jamal al-Rumha
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Jamal al-Rumha Lv. 0 Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Dwelling of the Khayyalim
Dwelling of the Khayyalim
(att_bld_eos_military_infantry_5_judaism)
Level 4
Abode of Sham’s Champions
Abode of Sham’s Champions
(att_bld_eos_military_infantry_5_semitic)
Level 4
Faction Availability
Grand Campaign