Jamal al-Rumha
Mounted javelinmen schooled in cavalry skirmish tactics.Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are less nervous than horses. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry the size and odour of camels caused horses to back away from melee. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.
Unit Name Jamal al-Rumha |
Main Unit Key att_des_es_jamal_al_rumha |
Land Unit Key att_des_es_jamal_al_rumha |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 675 |
Upkeep Cost 335 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 45 |
Rate of Fire 8 |
Ammunition 10 |
Melee Attack 14 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 14 |
17 |
├ Base Defence 10 |
├ Shield att_oval_large |
└ Shield Defence 7 |
45 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 35 |
247 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 7 |
├ Mount att_des_es_jamal_al_rumha_camel |
├ Mount Entity att_camel_light |
└ Mount Health 150 |
Morale 34 |
Abilities
Jamal al-Rumha- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |