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HomeHome / Total War: Attila / Aksum / Units / Ras Guard
Ras Guard AksumAksum Spear Infantry

Ras Guard

These men keep their prince alive. It is their sole purpose.

As in the vast majority of the warrior-led societies of antiquity, one of the key responsibilities of Aksum’s kings – and in fact the very reason the dynasty was successful – was to undertake military operations to increase their territory or consolidate their powerbase at home. Indeed, most stelae of the time concerned themselves with the reporting of successful campaigns to put down rebellions, extract tribute, or deal with marauders who threatened the security of the kingdom. This is certainly due to Aksum’s (common for the time) policy of encouraging home rule within its dependencies, which frequently led to the overlord’s strength being tested whenever an old king died or a new one succeeded. The quality of Aksum’s armed forces was key to the continued success of its monarchs, so it made sense to be closely involved with their structure at all levels. As such, the king – retaining the rank of commander-in-chief - installed close members of his family to lead campaigns when he was distracted elsewhere. His trusted brothers, son, nephews, and cousins – given the title ‘Ras’, meaning “prince” – were considered far less likely to revolt than ambitious career generals, disgruntled with their lots or hungry for advancement. Bizarrely, this sometimes meant that Aksumite generals were children too young to fight who had to be accompanied by loyal, experienced officers to physically carry out the king’s orders. Under the Aksumite system, this preserved the royal family’s status, ensuring it was always given credit for the victory.

Ras Guard

Unit Name

Ras Guard

Main Unit Key

att_des_es_ras_guard

Land Unit Key

att_des_es_ras_guard

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

330

Missile Damage

100

├ Missile Weapon

att_javelin_heavy_precursor

├ Projectile

att_javelin_heavy_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

0

Range

80

Reload

25

Rate of Fire

5

Ammunition

2

Melee Attack

21

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

21

Melee Defence

45

├ Base Defence

40

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

164

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

59

Morale

51

Abilities

Ras Guard
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Shield Screen
    The unit raises their shields in a static defensive formation.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Faction Availability
Grand Campaign