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HomeHome / Total War: WARHAMMER III / Kislev Expedition / Units / Armoured Kossars (Spears)
Armoured Kossars (Spears) Kislev ExpeditionKislev Expedition Infantry

Armoured Kossars (Spears)

The Motherland's finest warriors fight tirelessly, knowing that a well-earned drink or twelve awaits all who survive the battle.

Armoured Kossars are full-time soldiers, either paid by the crown or simply supported by their wealthy families. As such, their time is spent entirely either training or carousing. They are dour, grim-faced killers on the battlefield, but after the battle is done, they are the most belligerent, boisterous and hard-drinking of all the celebrants at a victory feast. They wear heavy armour above the waist, and sturdy reinforced boots, though their legs are clad only in baggy trousers. This is a weakness in protracted combat, but it helps them resist undue fatigue – and keep pace on a long march.

Armoured Kossars (Spears)

Unit Name

Armoured Kossars (Spears)

Main Unit Key

wh3_main_ksl_inf_kossars_tutorial_1

Land Unit Key

wh3_main_ksl_inf_kossars_tutorial_1

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

90

Hit Points

7380

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_spear_and_bow

├ Man Entity

wh3_main_ksl_inf_armoured_kossars

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

74

Mass

125

└ Man Mass

125.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

30

└ Man Speed

30

Melee Attack

30

Melee Defence

38

Weapon Strength

25

├ Melee Weapon

wh3_main_ksl_kossar_spear

Base Weapon Damage

20

Armour-Piercing Weapon Damage

5

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

14

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability
The Lost God