Slavin Kurnz
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.Ranking nobles, Boyars are powerful men and women within Kislev. They each govern specific areas of Kislev, including scores if not hundreds of stanitsas, as well as larger towns and small cities. Especially large cities are governed by Boyars of singular prestige. This is a hereditary rank, although royal edict can raise one to the position. On the battlefield, they are tough and doughty fighters – the best in Kislev, save for the Tzar and the Golden Knight.
Unit Name Slavin Kurnz |
Main Unit Key wh3_main_pro_ksl_cha_slavin_0 |
Land Unit Key wh3_main_pro_ksl_cha_slavin_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Mammoth |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 2300 |
Recruitment Cost 2300 |
Upkeep Cost 575 |
Number of Units 1 |
14096 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wulfrik_hq3_wb_sword_and_shield |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 14088 |
600 |
└ Man Mass 600.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
34 |
└ Man Speed 34 |
Melee Attack 38 |
34 |
525 |
├ Melee Weapon wh_dlc08_nor_mammoth_tusks |
├ Base Weapon Damage 155 |
├ Armour-Piercing Weapon Damage 370 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 34 |
Charge Bonus 68 |
Abilities
-
Giver of Glory
The shrinemaster implores the fickle Chaos Gods for their aid, bestowing their dark blessings upon nearby champions.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
Favour of the Ruinous Powers
When the Dark Gods bless the assembled faithful from atop their mighty battle-altars, loyalty is assured for evermore.
Melee Attack +8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Damned Pistol
As Kurnz has become corrupted, so too has this gift from the Red Tzar. Who knows what power it now holds?
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Lost God |