Cultist of Khorne
Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze.The Cults of Khorne can be found across the world. Less fond of the clandestine trappings that accompany the other Dark Powers, His Cultists establish and propagate such sects, roaming far and wide to serve their God, spreading His corruption in their stead. Some will aspire to rise and become true champions of Khorne, but there are always plenty of eager supplicants who simply wish to murder and slay in the Blood God’s name, and so spread their Cult's influence far and wide.
Unit Name Cultist of Khorne |
Main Unit Key wh3_main_kho_cha_cultist_0 |
Land Unit Key wh3_main_kho_cha_cultist_0 |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 700 |
Recruitment Cost 2000 |
Upkeep Cost 250 |
Number of Units 1 |
4068 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_axe_and_shield_cultist_of_khorne |
├ Man Entity wh3_main_infantry_cultist_khorne_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4060 |
1000 |
└ Man Mass 1000.0000 |
75 |
├ Armour wh2_main_plate_75 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 65 |
44 |
└ Man Speed 44 |
Melee Attack 55 |
40 |
420 |
├ Melee Weapon wh3_main_kho_axe_cultist |
├ Base Weapon Damage 275 |
├ Armour-Piercing Weapon Damage 145 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 45 |
Abilities
-
Gate of Khorne
Khorne's loyal Cultist forces open the gate to allow His vicious, chosen Bloodletters to surge through and consume the inauspicious enemy. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability | |
---|---|
The Realm of Chaos |