Blazing Squealers (Exalted Pink Horrors of Tzeentch)
These Horrors are living conduits to the realm of Tzeentch, channelling volatile Warpfire directly from His dark abode.Pink Horrors are identified by their luminescent pink skin and their squeals of high-pitched laughter. Spellcasting fills them with joy, and they emit especial merriment as eldritch energy screeches from their upraised hands. When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon.
Unit Name Blazing Squealers (Exalted Pink Horrors of Tzeentch) |
Main Unit Key wh3_twa06_tze_inf_pink_horrors_ror_0 |
Land Unit Key wh3_twa06_tze_inf_pink_horrors_ror_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 80 |
7200 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu14_wh3_pink_horror_dagger_fire_bolt |
├ Man Entity wh3_main_tze_inf_pink_horror_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 82 |
100 |
└ Man Mass 100.0000 |
25 |
├ Armour wh2_main_body_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
38 |
└ Man Speed 38 |
Melee Attack 38 |
48 |
32 |
├ Melee Weapon wh3_main_tze_exalted_pink_horror |
├ Base Weapon Damage 22 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 20 |
Range 130 |
37 |
├ Missile Weapon wh3_twa06_tze_pink_exalted_horror_fire_bolt_ror |
├ Projectile wh3_twa06_tze_pink_exalted_horror_fire_bolt_ror |
├ Base Missile Damage 17 |
├ Armour-Piercing Missile Damage 7 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 6.56 |
Accuracy 10 |
Reload Skill 18 |
Abilities
-
Arcane Mirth
When not fighting, Squealers can be put to good use conjuring up a fresh batch of magical mischief to lay the enemy low. -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Conduit of Infinity
Reach into the realm of the Raven God and his blessings may just reach back.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Warpflame
These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |