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HomeHome / Total War: WARHAMMER III / Legion of Chaos / Units / Skullcannon
Skullcannon Legion of ChaosLegion of Chaos Artillery & War Machines

Skullcannon

This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls.

As the Skull Cannon grinds across the battlefield, its spiked wheels and rollers mangle everything in its path. Those who somehow survive the initial onset of the grinders are fed screaming into the Skull Cannon's gaping maw, there to be roasted by Daemonic fire and ground to fragments. Only the skulls – so beloved of Khorne – are retained, and fed into the mighty cannon atop the machinery from which the Daemon Engine takes its name. They slam into the enemy ranks, scattering foes like ninepins and leaving a trail of scorched and blazing dead behind.

Skullcannon

Unit Name

Skullcannon

Main Unit Key

wh3_main_kho_veh_skullcannon_0

Land Unit Key

wh3_main_kho_veh_skullcannon_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

Chariot

Category

War Beast

Class

Chariot

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

4692

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_bloodletters_2handed_sword

├ Man Entity

wh3_main_kho_inf_bloodletter_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4684

Mass

125

└ Man Mass

125.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

38

└ Man Speed

38

Melee Attack

30

Melee Defence

18

Weapon Strength

200

├ Melee Weapon

wh3_main_kho_skullcannon

Base Weapon Damage

75

Armour-Piercing Weapon Damage

125

Bonus vs. Large

0

Bonus vs. Infantry

24

Charge Bonus

45

Ammunition

12

Range

380

Missile Strength

418

├ Missile Weapon

wh3_main_kho_skullcannon_skull

├ Projectile

wh3_main_kho_skullcannon_skull

Base Missile Damage

88

Armour-Piercing Missile Damage

352

Base Explosive Damage

6.0000

Armour-Piercing Explosive Damage

14.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Gorefeast
    When the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Skullfeast
    As the Skullcannon devours the helpless foe, their skulls feed its incessant hunger for fresh ammunition.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.