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HomeHome / Total War: WARHAMMER III / Legion of Chaos / Units / Barons of the Bog (Pox Riders of Nurgle)
Barons of the Bog (Pox Riders of Nurgle) Legion of ChaosLegion of Chaos Monsters & Beasts

Barons of the Bog (Pox Riders of Nurgle)

The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm.

Shambolic but purposeful, where they can Plaguebearers capture and harness Plague Toads to be their mounts, stalking and squeezing them from their filth-choked lairs in the darkest cesspools of the realm of decay. These Pox Riders, as they are known, often take the vanguard of a Plaguedaemon battle line, crashing into the ranks of mortal foes like bloated cannonballs, their riders' tainted blades slashing about them, necrotic filth and brackish blood spraying up from them as they fall, heedless of their losses.

Barons of the Bog (Pox Riders of Nurgle)

Unit Name

Barons of the Bog (Pox Riders of Nurgle)

Main Unit Key

wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0

Land Unit Key

wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1250

Recruitment Cost

1250

Upkeep Cost

312

Number of Units

24

Hit Points

7680

├ Mount

24

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4d_wh3_nurgle_to1_plague_toad_sword

├ Man Entity

wh3_main_nur_inf_plaguebearer_rider_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

312

Mass

200

└ Man Mass

200.0000

Armour

80

├ Armour

wh2_main_leather_80

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

23

└ Man Speed

23

Melee Attack

41

Melee Defence

45

Weapon Strength

64

├ Melee Weapon

wh3_main_nur_pox_rider_maw

Base Weapon Damage

31

Armour-Piercing Weapon Damage

33

Bonus vs. Large

0

Bonus vs. Infantry

7

Charge Bonus

36

Abilities

  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Miasma of Rot
    Clouds of gas leak from toxic spores — a reeking restorative to all those aligned with the Lord of Decay.
  • The Wasting Sickness
    Once the dreaded Wasting Sickness sets in, the muscles of the infected wither as their bones crumble to dust.
    Mass x 75%
    Armour-Piercing Weapon Damage x 75%
    Base Weapon Damage x 75%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1