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HomeHome / Total War: WARHAMMER III / Legion of Chaos / Units / Herald of Tzeentch (Metal)
Herald of Tzeentch (Metal) Legion of ChaosLegion of Chaos Lords

Herald of Tzeentch (Metal)

A magical slave granted rare agency, great cunning and potent sorcery by the Great Conspirator.

As the magically fashioned slaves of Tzeentch, Horrors are considered automatons to be expended as part of a carefully wrought plan. Should a servant of greater power be required, Tzeentch will create a Herald, a more stable type of Horror. Such Daemons have enough consciousness to direct others of their kind without constant guidance from a Lord of Change, directing furious sorcery against Tzeentch's enemies. The mere presence of a Herald of Tzeentch drastically increases the abilities of nearby Daemons, mutating them into new and stronger forms and empowering their magic.

Herald of Tzeentch (Metal)

Unit Name

Herald of Tzeentch (Metal)

Main Unit Key

wh3_main_tze_cha_herald_of_tzeentch_metal_0

Land Unit Key

wh3_main_tze_cha_herald_of_tzeentch_metal_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

800

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3808

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu14_wh3_herald_of_tzeentch_staff_and_book

├ Man Entity

wh3_main_tze_cha_horror_herald_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3800

Mass

600

└ Man Mass

600.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

38

└ Man Speed

38

Melee Attack

35

Melee Defence

35

Weapon Strength

375

├ Melee Weapon

wh3_main_tze_herald_of_tzeentch

Base Weapon Damage

250

Armour-Piercing Weapon Damage

125

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

20

Range

130

Missile Strength

375

├ Missile Weapon

wh3_main_tze_herald_fire_bolt

├ Projectile

wh3_main_tze_herald_fire_bolt

Base Missile Damage

225

Armour-Piercing Missile Damage

75

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Locus of Conjuration
    The more units in the immediate vicinity of this focal point, the more the Winds of Magic are recharged.
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.