Saurus Scar-Veteran (Cold One)Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
Saurus Scar-Veterans, also known simply as Saurus Leaders, are the most powerful of their savage kind. More than simply eight feet of savage reptilian muscle, Scar-Veterans are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemesis or simply those who trespass upon the sovereign territory of their masters, the Saurus leaders are nothing less than the vengeance of the Old Ones made manifest. All Saurus Warriors are spawned with the knowledge of how to fight, and the longer each lives, the more battles he survives. The longer he survives, the more he understands the needs not just of a lone warrior, but also of an entire army. While a Scar-Veteran cannot explain the meaning of a refused flank, he will know how to launch such a manoeuvre. A Saurus Scar-Veteran could not express why he chose a defence in depth to defeat a foe, yet he will inexorably recognise when such situations are called for and react accordingly. With only a low, grumbling growl and a final bellow, a Scar-Veteran can set an entire Lizardmen battleline in order. Once combat begins, Scar-Veterans hurl themselves into the fray with merciless efficiency. Each stroke, bite or thrust dispatches a foe, often with the enemy literally torn limb from limb by the ferocity of the attack.
Unit NameSaurus Scar-Veteran (Cold One)
Main Unit Keywh2_main_lzd_cha_saurus_scar_veteran_1
Land Unit Keywh2_main_lzd_cha_saurus_scar_veteran_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMelee Specialist
Naval Unit GroupMelee Specialist
Custom Battle Cost1100
├ Melee Weaponwh2_main_lzd_cha_cold_one_hero
├ Melee Damage Base120
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants30
└ Bonus vs Infantry0
├ Base Defence42
└ Shield Defence0
├ Armour Defence100
└ Shield Armour30
├ Man Entitywh2_main_lzd_warbeast_rider_360_hero_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points4620
├ Mount Entitywh2_main_lzd_cavalry_cold_one_hero_blood
├ Mount Speed68
└ Mount Health8
Leadership (Base Morale)75
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.