Saurus Warriors (Shields)Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
Unit NameSaurus Warriors (Shields)
Main Unit Keywh2_main_lzd_inf_saurus_warriors_1
Land Unit Keywh2_main_lzd_inf_saurus_warriors_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMace Infantry
Naval Unit GroupMace Infantry
Custom Battle Cost800
├ Melee Weaponwh2_main_lzd_saurus_club
├ Melee Damage Base34
├ Melee Damage Ap18
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence60
└ Shield Armour35
├ Man Entitywh2_main_lzd_inf_saurus_blood_dismembers
├ Man Speed31
├ Man Health8
└ Bonus Hit Points94
Leadership (Base Morale)75
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Sacred Spawning Caverns
Temple Guard Barracks