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HomeHome / Total War: WARHAMMER II / Hexoatl / Units / Saurus Spears
Saurus Spears HexoatlHexoatl Melee Infantry

Saurus Spears

The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Saurus Spears

Unit Name

Saurus Spears

Main Unit Key

wh2_main_lzd_inf_saurus_spearmen_0

Land Unit Key

wh2_main_lzd_inf_saurus_spearmen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

187

Melee Attack

24

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh2_main_lzd_saurus_spear

├ Melee Damage Base

30

├ Melee Damage Ap

12

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

102

├ Man Entity

wh2_main_lzd_inf_saurus_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

94

Leadership (Base Morale)

75

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Requires Buildings
Saurus Spears Lv. 0 Underground Lagoon
Underground Lagoon
(wh2_main_lzd_saurus_1)
Level 0
Sacred Spawning Caverns
Sacred Spawning Caverns
(wh2_main_lzd_saurus_2)
Level 1
Temple Guard Barracks
Temple Guard Barracks
(wh2_main_lzd_saurus_3)
Level 2
Garrison Buildings
Saurus Spears x 2 Lizardmen Commune
Lizardmen Commune
(wh2_main_lzd_outpostnorsca_major_1)
Level 1
Lizardmen Commune
Lizardmen Commune
(wh2_main_lzd_outpostnorsca_major_1_coast)
Level 1
Coldblood Commune
Coldblood Commune
(wh2_main_lzd_settlement_major_1)
Level 1
Coldblood Commune
Coldblood Commune
(wh2_main_lzd_settlement_major_1_coast)
Level 1
Lizardmen Commune
Lizardmen Commune
(wh2_main_lzd_settlement_minor_1)
Level 1
Occupied Altdorf Level 1
Occupied Altdorf Level 1
(wh2_main_special_settlement_altdorf_lzd_1)
Level 1
Forest Outpost (Lizardmen Commune)
Forest Outpost (Lizardmen Commune)
(wh2_main_special_settlement_athel_loren_lzd_1)
Level 1
Occupied Black Crag Level 1
Occupied Black Crag Level 1
(wh2_main_special_settlement_black_crag_lzd_1)
Level 1
Occupied Drakenhof Level 1
Occupied Drakenhof Level 1
(wh2_main_special_settlement_castle_drakenhof_lzd_1)
Level 1
Occupied Couronne Level 1
Occupied Couronne Level 1
(wh2_main_special_settlement_couronne_lzd_1)
Level 1
Occupied Karak Eight Peaks Level 1
Occupied Karak Eight Peaks Level 1
(wh2_main_special_settlement_eight_peaks_lzd_1)
Level 1
Occupied Gaean Vale (Level 1)
Occupied Gaean Vale (Level 1)
(wh2_main_special_settlement_gaean_vale_lzd_1)
Level 1
Occupied Hell Pit Level 1
Occupied Hell Pit Level 1
(wh2_main_special_settlement_hellpit_other_1)
Level 1
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_lzd_1)
Level 1
Occupied Khemri (Lizardmen Commune)
Occupied Khemri (Lizardmen Commune)
(wh2_main_special_settlement_khemri_lzd_1)
Level 1
Occupied Kislev Level 1
Occupied Kislev Level 1
(wh2_main_special_settlement_kislev_lzd_1)
Level 1
Occupied Lahmia (Lizardmen Commune)
Occupied Lahmia (Lizardmen Commune)
(wh2_main_special_settlement_lahmia_lzd_1)
Level 1
Occupied Lothern Level 1
Occupied Lothern Level 1
(wh2_main_special_settlement_lothern_lzd_1)
Level 1
Occupied Miragliano Level 1
Occupied Miragliano Level 1
(wh2_main_special_settlement_miragliano_lzd_1)
Level 1
Sacked Naggarond Level 1
Sacked Naggarond Level 1
(wh2_main_special_settlement_naggarond_lzd_1)
Level 1
Occupied Skavenblight Level 1
Occupied Skavenblight Level 1
(wh2_main_special_settlement_skavenblight_other_1)
Level 1
Saurus Spears x 3 Lizardmen Commune
Lizardmen Commune
(wh2_main_lzd_outpostnorsca_minor_1)
Level 1