Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
HomeHome / Total War: WARHAMMER II / Hexoatl / Units / Chameleon Skinks
Chameleon Skinks HexoatlHexoatl Missile Infantry

Chameleon Skinks

Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves.

With skin able to mimic the patterns of their surrounding environment, Chameleon Skinks are able to sneak within a few arms' lengths of their enemies. From their ideal ambush position, the well-camouflaged Skinks will loose a hail of blowpipe darts, each tipped with the venomous secretions of a Lustrian tree frog. The poison is so virulent that it can even boil the foul blood in a Daemon's veins. Chameleon Skinks are exceptionally accurate, able to fire with unerring precision. They are aided by their large, protruding eyes which give them the means to focus on two different things independently, and to achieve all-around sight without moving their heads - a vital ability for a creature that stands completely still in order to blend in with its environment. Last, but not least, the Chameleon Skinks' eyes have a telescopic ability, enabling them to zoom their focus upon a target. Even heavily-armoured foes are not safe, as the Chameleon Skinks can aim at the more vulnerable joints or thread a shot straight through a miniscule helmet slit.

Chameleon Skinks

Unit Name

Chameleon Skinks

Main Unit Key

wh2_main_lzd_inf_chameleon_skinks_0

Land Unit Key

wh2_main_lzd_inf_chameleon_skinks_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Missile Damage

12

├ Missile Weapon

wh2_main_lzd_blowpipe_chamelon_skinks

├ Projectile

wh2_main_lzd_blowpipe_chamelon_skinks

├ Missile Damage

9

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

10

Range

80

Reload

10

Shots Per Minute

11.1

Ammunition

26

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh2_main_lzd_skink_club_poison

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

54

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Speed

48

├ Man Health

8

└ Bonus Hit Points

46

Leadership (Base Morale)

58

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Chameleon
    This unit can move hidden in any terrain and is exceptionally hard to target with missile attacks.
  • Aquatic
    Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Fire whilst moving
    This unit can fire while on the move.
Requires Buildings
Chameleon Skinks Lv. 0 Spawn-Pools of the Chosen
Spawn-Pools of the Chosen
(wh2_main_lzd_skinks_3)
Level 2
Garrison Buildings
Chameleon Skinks x 2 Force Walls
Force Walls
(wh2_main_lzd_defence_major_2)
Level 1
Energy Dome
Energy Dome
(wh2_main_lzd_defence_major_3)
Level 2
Saurus Garrison
Saurus Garrison
(wh2_main_lzd_defence_minor_2)
Level 1
Holy Ziggurat
Holy Ziggurat
(wh2_main_lzd_outpostnorsca_minor_3)
Level 3
Holy Ziggurat
Holy Ziggurat
(wh2_main_lzd_outpostnorsca_minor_3_coast)
Level 3
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Chameleon Skinks x 1 Holy Ziggurat
Holy Ziggurat
(wh2_main_lzd_settlement_minor_3)
Level 3
Holy Ziggurat
Holy Ziggurat
(wh2_main_lzd_settlement_minor_3_coast)
Level 3
Chameleon Skinks x 4 Chameleon Shrine
Chameleon Shrine
(wh2_main_special_axlotl_chameleon_shrine)
Level 0
Disqus
Facebook