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HomeHome / Total War: WARHAMMER II / Heralds of Ariel / Units / Sisters of Twilight (Ceithin-Har)
Sisters of Twilight (Ceithin-Har) Heralds of ArielHeralds of Ariel Command

Sisters of Twilight (Ceithin-Har)

The Mage Queen’s foremost defenders of the Weave are fierce twin warriors, and the lightest and darkest aspects of her spirit made manifest.

Arahan and Naestra are Ariel’s heralds of mysterious origin, who first appeared during the long years of the Mage Queen's self-imposed exile from the mortal realm. Amongst the fey folk of Athel Loren the Sisters of Twilight are notable for an other-worldliness of spirit and manner, and such qualities are evident when they take to the battlefield. Any weapons the sisters touch become infused with a portion of their nature. Those wielded by Naestra become anathema to creatures of anarchy and discord, whilst Arahan’s tools of battle inflict great harm on beings with noble souls. They seldom fight from the centre of the battle line, but are instead carried through war-torn skies by one of their loyal steeds – Gwindalor, descendent of the King of Eagles, and Ceithin-Har, as hot-blooded a Dragon that has ever been flown into battle.

Sisters of Twilight (Ceithin-Har)

Unit Name

Sisters of Twilight (Ceithin-Har)

Main Unit Key

wh2_dlc16_wef_cha_sisters_of_twilight_1

Land Unit Key

wh2_dlc16_wef_cha_sisters_of_twilight_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

2

Caste

Lord

Category

War Beast

Class

Command

Cost

2450

Recruitment Cost

1800

Upkeep Cost

450

Missile Damage

120

├ Missile Weapon

wh2_dlc16_hef_sisters_of_twilight_bow

├ Projectile

wh2_dlc16_wef_talon_of_dawn_arrow

├ Missile Damage

30

├ Missile Ap Damage

90

└ Base Reload Time

10

Accuracy

15

Range

190

Reload

10

Shots Per Minute

6.7

Ammunition

30

Melee Attack

48

Weapon Strength (Weapon Damage)

480

├ Melee Weapon

wh2_dlc16_wef_dragon_ceithin_har

├ Melee Damage Base

165

├ Melee Damage Ap

315

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

6080

├ Man Entity

wh2_dlc16_wef_sisters_of_twilight_blood_dismembers

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

6064

├ Mount

wh2_dlc16_wef_mnt_forest_dragon_ceithin_har

├ Mount Entity

wh2_dlc16_flying_dragon_blood_360

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Ceithin-Har's Tenacity
    A true predator like Ceithin-Har shows no weakness when wounded, simply becoming even more of an impulsively deadly foe.
  • Conjoined Destiny
    Should either sister come close to death, the spirit of one flows into the other, thus healing her.
  • Soporific Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Multi-Shot Ammunition
    This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1