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HomeHome / Total War: WARHAMMER II / Heralds of Ariel / Units / Great Stag Knights
Great Stag Knights Heralds of ArielHeralds of Ariel Shock Cavalry

Great Stag Knights

Tamed only by the righteous, the sight of a charging Great Stag is a terrifying glimpse into the raging heart of the forest.

Great Stags are magical beasts that are closely connected to the most ancient forests. It is said that when one emerges from its dark arboreal shelter, it signals the onset of portentous times and that great deeds are at hand. Creatures of such noble presence can only be tamed for brief periods and never truly mastered. Despite this, they sometimes serve as war-steeds for particularly bold and noble Elves and especially those of righteous cause. To ride a Great Stag is to charge into battle with unsurpassed grace, for they are kings amongst beasts, natural spirits of the world made manifest.

Great Stag Knights

Unit Name

Great Stag Knights

Main Unit Key

wh2_dlc16_wef_cav_great_stag_knights_0

Land Unit Key

wh2_dlc16_wef_cav_great_stag_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Shock Cavalry

Naval Unit Group

Monstrous Shock Cavalry

Soldiers

32

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

35

Weapon Strength (Weapon Damage)

66

├ Melee Weapon

wh2_dlc16_wef_stag_knight_spear

├ Melee Damage Base

22

├ Melee Damage Ap

44

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

30

├ Base Defence

30

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_plate_60

├ Armour Defence

60

└ Shield Armour

30

Health

212

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

196

├ Mount

wh2_dlc16_wef_mnt_great_stag

├ Mount Entity

wh2_dlc16_wef_cav_great_stag_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Great Stag Knights Lv. 0 Arboreal Paddock
Arboreal Paddock
(wh_dlc05_wef_cavalry_4)
Level 3
Temple of Kurnous
Temple of Kurnous
(wh_dlc05_wef_temple_kurnous_1)
Level 0