The Lamprey's Revenge (Rotting Prometheans Gunnery Mob)
Detestable Undead dragoons of the sea, risen to expedite vengeance in the form of giant pincers and rusty bullets.There are many wondrous and dangerous creatures that dwell beneath the world's waves. From fire-breathing Sea Dragons to the ravaging Kraken of the Great Ocean, the sea’s bounty is truly as varied as that of land-going life. Once dead, however, even the most belligerent creatures become infinitely more controllable to the seafaring Necromancers that terrorise the oceans. The Lustrian coastline is home to many such useful sea monsters, including the crab-like Prometheans which scuttle across the more shallower regions of the continent’s surrounding ocean floors. Standing as tall as fully-grown men, and with pincers that can dismember a man like giant scissors, they are distant cousins of the much larger and rarer Leviathans. Being relatively common in their known habitats, Prometheans are often targeted by Undead pirate fleets to be killed, reanimated, and brought into their fighting ranks, either as mounts or as monstrous combatants in their own right.
Unit Name The Lamprey's Revenge (Rotting Prometheans Gunnery Mob) |
Main Unit Key wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_ror |
Land Unit Key wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_ror |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Missile Beasts |
Naval Unit Group Monstrous Missile Beasts |
Soldiers 24 |
Caste Monstrous Infantry |
Category War Beast |
Class Missile Infantry |
Cost 1600 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 48 |
77 |
├ Melee Weapon wh2_dlc11_cst_claws_promethians |
├ Melee Damage Base 22 |
├ Melee Damage Ap 55 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
59 |
├ Base Defence 59 |
├ Shield none |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_body_120 |
├ Armour Defence 120 |
└ Shield Armour 0 |
668 |
├ Man Entity wh2_dlc11_cst_mon_rotting_promethean_blood |
├ Man Speed 45 |
├ Man Health 8 |
├ Bonus Hit Points 652 |
├ Mount wh2_dlc11_cst_mnt_rotting_promethean_ror |
├ Mount Entity wh2_dlc11_cst_mon_rotting_promethean_blood |
├ Mount Speed 45 |
└ Mount Health 8 |
Leadership (Base Morale) 54 |
Abilities
- Extra Powder
Because you can never have too much. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
flaming attacks will cause more damage to units with Regeneration. - Defender
This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel. - Fire Whilst Moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |