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HomeHome / Total War: WARHAMMER II / The Awakened / Units / Melee Infantry
The Awakened The Awakened Units

Melee Infantry

Frontline soldiers trained for hand-to-hand combat with their enemies.

Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
16 Animated Hulks
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_animated_hulks_0)
Animated Hulks
Walking, rotting Ogre flesh fused with ship debris and sea monsters makes for truly twisted abominations.
16 750 750 187 32 110 12 24 35 602 40
2
1 Bloated Corpse
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_bloated_corpse_0)
Bloated Corpse
Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin.
1 425 300 90 75 450 34 40 0 1608 100
3
60 Fell Bats
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_fell_bats)
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
60 350 350 88 14 22 6 44 0 70 30
4
16 Mournguls
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_mournguls_0)
Mournguls
Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells.
16 1000 1000 250 36 100 28 24 30 560 50
5
5 Rotting Leviathan
War Beast / Melee Infantry / (wh2_dlc11_cst_mon_rotting_leviathan_0)
Rotting Leviathan
A gargantuan, annihilative force of nature, unnaturally brought back from death to wreak yet more death.
5 2000 2000 500 52 400 24 42 150 9862 55
6
12 Rotting Prometheans
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_rotting_prometheans_0)
Rotting Prometheans
Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near.
12 1050 1050 263 38 77 22 48 120 660 44
7
60 Depth Guard
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_depth_guard_0)
Depth Guard
The Blood Knights of the sea are elite, armour-clad sentries to the dreaded seafaring creatures of the night.
60 1200 1200 300 50 64 30 36 90 109 60
8
60 Depth Guard (Polearms)
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_depth_guard_1)
Depth Guard (Polearms)
The only thing scarier than a Depth Guard is one with a weapon that gives it an eight-foot reach.
60 1300 1300 325 42 44 20 44 90 109 60
9
80 Scurvy Dogs
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_scurvy_dogs)
Scurvy Dogs
These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.
80 500 500 125 26 22 24 14 0 76 30
10
60 Syreens
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_syreens)
Syreens
Their howls turn even the bravest sailors stark white, spearing their souls like a lance through the heart.
60 850 850 215 23 30 14 32 0 82 40
11
1 Death Shriek Terrorgheist
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_terrorgheist)
Death Shriek Terrorgheist
A piercing scream, a swooping shadow upon the water – a dead body drained of blood.
1 2000 2000 500 38 460 40 42 80 7544 40
12
160 Zombie Pirate Deckhands Mob
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Zombie Pirate Deckhands Mob
These Undead mariners are competent crewmen and relentless fighters, making them ideal pirates.
160 300 300 60 17 29 10 15 15 67 30
13
160 Zombie Pirate Deckhands Mob (Polearms)
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Zombie Pirate Deckhands Mob (Polearms)
The Deckhands’ polearms are rusty extensions of the decomposing arms that brandish them.
160 400 400 80 14 27 3 20 15 67 30