Grand Hierophant KhatepThe Liche Lord, ancient beyond memory, wanders the deserts in search of powerful artefacts to restore his beloved kingdom to its former glory.
Khatep, known as the Liche Lord, is the current Grand Hierophant of Khemri, and the religious head of the Mortuary Cult's hieratic council. Khatep is the oldest and wisest of all the Liche Priest and the first member of their order to truly deny death's embrace, if not the ravages of time. He is ancient beyond memory, cadaverous and hunched over as if he carries the weight of epochs upon his shoulders. Following the casting of Nagash's Great Ritual, civil war threatened to destroy Nehekhara. Khatep therefore took it upon himself to restore order. He broke the magical seals of the Great Pyramid of Khemri and awoke the greatest of the Tomb Kings: Settra. At the end of the mighty incantation Settra arose and smote any who opposed him. Before long all bowed their heads to Settra, and though he sat once more upon the throne of Khemri, his wrath was great. Settra was angry foremost with the Mortuary Cult, believing they had whispered lies about the extent of their powers. In his fury, he exiled Khatep from Khemri and forbade him to set foot within any of the great cities until such a time as he could fulfil the Mortuary Cult's ancient promise and reinstate the golden age of Nehekhara. Thus, Khatep wanders the deserts in search of scrolls, inscriptions and relics of power that he believes will restore his beloved kingdom to its former glory.
Unit NameGrand Hierophant Khatep
Main Unit Keywh2_dlc09_tmb_cha_khatep_0
Land Unit Keywh2_dlc09_tmb_cha_khatep_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost650
├ Melee Weaponwh2_dlc09_tmb_sword_hero_khatep
├ Melee Damage Base210
├ Melee Damage Ap90
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh2_dlc09_tmb_skeleton_infantry_hero_lord
├ Man Speed31
├ Man Health8
└ Bonus Hit Points3880
Leadership (Base Morale)75
A violent vortex that whips up a cloud of razor-sharp desert sand to lacerate and consume the foe.
- My Will Be Done
Death is no obstacle to those with unalterable, unassailable determination.
- The Curse
Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.