Summoners of Rage (Dragon Ogres)Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.
Dragon Ogres are amongst the most ancient of the world's living creatures. Their incredible longevity, as with almost all things supernatural, is the work of the Chaos Gods. Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods. Since that day, the Dragon Ogres have carved their names across the ages as immortals who can only die in battle, monstrous beings that rouse themselves only in the name of destruction.
Unit NameSummoners of Rage (Dragon Ogres)
Main Unit Keywh_pro04_chs_mon_dragon_ogre_ror_0
Land Unit Keywh_pro04_chs_mon_dragon_ogre_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupDragon Ogres
Naval Unit GroupDragon Ogres
Custom Battle Cost1950
├ Melee Weaponwh_pro04_chs_dragon_ogre_ror
├ Melee Damage Base28
├ Melee Damage Ap72
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants18
└ Bonus vs Infantry0
├ Base Defence54
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh_dlc01_chs_dragon_ogre_blood
├ Man Speed60
├ Man Health8
└ Bonus Hit Points762
Leadership (Base Morale)81
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.