Chaos Warriors (Great Weapons)Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.
Unit NameChaos Warriors (Great Weapons)
Main Unit Keywh_dlc01_chs_inf_chaos_warriors_2
Land Unit Keywh_dlc01_chs_inf_chaos_warriors_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreat Axe Infantry
Naval Unit GroupGreat Axe Infantry
Custom Battle Cost850
├ Melee Weaponwh_dlc01_chs_axe_great
├ Melee Damage Base10
├ Melee Damage Ap28
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_very_large_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points67
Leadership (Base Morale)70
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.