Swords of Chaos (Chaos Knights)
Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master daemonsmith. A Chaos Knight's greaves are jagged blades, well suited to slicing through the flesh of the enemy. Even the frightful reputation of the Chaos Knights is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Many Chaos Knights ride to war with great lances, evil-looking polearms designed to impale and tear their foes. Others wield a deadly assortment of weapons, from cleavers and war-picks to heavy maces. Some Chaos Knights even brandish magical blades, each bearing a small measure of power. Regardless of the form or the hexes inscribed upon these ensorcelled weapons, they are all enchanted in order to kill, and most flicker with dark fire. Each Chaos Knight is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods. A Knight's horned helmet may conceal a twisted and permanent rictus smile of sharp metallic fangs, or a striking and cold beauty that steals the breath away. Few have a chance to find out, for those who behold the Knights of Chaos are but moments away from a grisly end. A full unit of Chaos Knights, galloping at speed, will hit a battle line like the mailed fist of the Gods.
Unit Name Swords of Chaos (Chaos Knights) |
Main Unit Key wh_pro04_chs_cav_chaos_knights_ror_0 |
Land Unit Key wh_pro04_chs_cav_chaos_knights_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 24 |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Melee Attack 53 |
56 |
├ Melee Weapon wh_pro04_chs_sword_chaos_knight_ror |
├ Melee Damage Base 22 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 18 |
Charge Bonus 52 |
59 |
├ Base Defence 59 |
├ Shield wh_missile_block_30_metal |
└ Shield Defence 0 |
150 |
├ Armour wh_main_chs_chaos_armour_barded |
├ Armour Defence 120 |
└ Shield Armour 30 |
304 |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 288 |
├ Mount wh_main_chs_mnt_barded_chaos_steed |
├ Mount Entity wh_main_cavalry_slow_blood |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 81 |
Abilities
- Apocalyptic Charge
If you see him coming run as fast as you can… not that it will do you any good whatsoever! - Guardian
In the midst of a bloodbath it's good to know that someone has your back.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Warhammer |