Aspiring ChampionsThe path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
The frozen north spawns some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes. The history of many Exalted Heroes, recorded in scattered chronicles by the free people of the Old World, is a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter. They frequently seek out others of their kind to engage in ritual combat. When two Champions of Chaos clash, they duel to the death in the manner of gladiators, using the full force of every weapon at their disposal. When a victor emerges, bloodied but triumphant, he will cut a grisly trophy from his foe, claiming both his vanquished enemy's weapons and followers as his own. If the triumphant Champion has truly excelled, he may even succeed in attracting the attention of the Dark Gods and, in doing so, receive a more permanent reward for his deeds in the form of a mutation of daemonic gift. With each victory, the Champion grows ever closer to becoming a Chaos Lord, with whole armies to command and daemonhood within his reach.
Unit NameAspiring Champions
Main Unit Keywh_dlc06_chs_inf_aspiring_champions_0
Land Unit Keywh_dlc06_chs_inf_aspiring_champions_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
Custom Battle Cost550
├ Melee Weaponwh_dlc06_chs_aspiring_champions_sword
├ Melee Damage Base32
├ Melee Damage Ap12
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence62
└ Shield Defence0
├ Armour Defence120
└ Shield Armour55
├ Man Entitywh_dlc06_chs_infantry_aspiring_champions_blood_dismembers
├ Man Speed32
├ Man Health8
└ Bonus Hit Points172
Leadership (Base Morale)80
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.