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Stratatoi Heavy Cavalry
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
ere_medium_lancer, 30, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 3, 6, 3, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
6, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
5, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
6, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
0, -1, -1, -2, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
11, disciplined, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 911, 437, 110, 69, 911
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Stratiotai were the mainstay of Roman horsemen. Wearing an “esolorikon” ( ¾ inch thick padded gambeson) and a chain mail “lorikion” hauberk they were the mainstay of Komnenoi era cavalry. Their helmet is the western inspired “kassidion”. It has been suggested that perhaps as much as 50% or 60% of all cavalry forces were Stratiotai. The Roman Empire fielded them in great numbers because they were definitely a good solid force of cavalry and their unit design was a great compromise between speed, availability and armor. Good enough to hold the line as well as break through. More armor layers as well as the absence of horse barding kepth them from competing with their heavier armed Kavallarioi and Kataphraktoi brethren. Still their sheer numbers can easily overwhelm heavier foes. Once the Roman Empire is able to field enough of them, Stratiotai should be the backbone of their cavalry forces. Historically Stratiotai were often thought to be medieval or later era troops, yet a monastery document from the time of the first Komnenos’ emperor proves that they did infact exist at that time. The name stratiotai became so intertwined with the army in general that now it means soldier in present day greek. This should speak volumes of just how many of them were, and how good they must have been if their unit designation is to mean “soldier”, and “foot soldier” at that. They were general use cavalry, which could fight well, but heavier opponents and pikes would destroy them.
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Ownership factions 擁有勢力 |
Stratatoi Heavy Cavalry heavy cavalry Stratiotai, medium horsemen the are the mainstay of Roman cavalry, and are all purpose armored cavalrymen.
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Stratatoi Heavy Cavalry heavy cavalry Stratiotai, medium horsemen the are the mainstay of Roman cavalry, and are all purpose armored cavalrymen.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.41 |
1 |
2 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.3 |
1 |
3 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
5 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.43 |
1 |
3 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.27 |
1 |
4 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
9 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
10 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
11 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
12 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.33 |
2 |
5 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
15 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
16 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
17 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
18 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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