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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Eastern Roman Empire / Stratatoi Heavy Cavalry
Broken Crescent 2.02 破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List 兵種單位
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Stratatoi Heavy Cavalry
Stratatoi Heavy Cavalry
Rate 評分: 3 ratings 個評分
Great unit 非常推薦
Views 查看: 748
Class and category 兵種 heavy cavalry
Soldier 兵員數量 ere_medium_lancer, 30, 0, 0.90
Mount 騎乘座騎 bc heavy horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
Formation 陣形 2.5, 4, 3, 6, 3, square
Hit points 生命值 1, 0
Primary weapon 主武器 6, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 副武器 5, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 6, 12, 4, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, -1, -1, -2, 1
Mental 士氣 11, disciplined, trained
Cost 招募成本 1, 911, 437, 110, 69, 911
Unit Description 兵種描述
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Stratatoi Heavy Cavalry Stratiotai were the mainstay of Roman horsemen. Wearing an “esolorikon” ( ¾ inch thick padded gambeson) and a chain mail “lorikion” hauberk they were the mainstay of Komnenoi era cavalry. Their helmet is the western inspired “kassidion”. It has been suggested that perhaps as much as 50% or 60% of all cavalry forces were Stratiotai. The Roman Empire fielded them in great numbers because they were definitely a good solid force of cavalry and their unit design was a great compromise between speed, availability and armor. Good enough to hold the line as well as break through. More armor layers as well as the absence of horse barding kepth them from competing with their heavier armed Kavallarioi and Kataphraktoi brethren. Still their sheer numbers can easily overwhelm heavier foes. Once the Roman Empire is able to field enough of them, Stratiotai should be the backbone of their cavalry forces. Historically Stratiotai were often thought to be medieval or later era troops, yet a monastery document from the time of the first Komnenos’ emperor proves that they did infact exist at that time. The name stratiotai became so intertwined with the army in general that now it means soldier in present day greek. This should speak volumes of just how many of them were, and how good they must have been if their unit designation is to mean “soldier”, and “foot soldier” at that. They were general use cavalry, which could fight well, but heavier opponents and pikes would destroy them.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Knight's Stables 1 0.41 1 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.3 1 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
3 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
5 Baron's Stables 1 0.26 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.43 1 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.26 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Earl's Stables 1 0.27 1 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
9 Earl's Stables 1 0.16 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.16 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.18 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.44 2 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
13 Earl's Stables 1 0.18 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
14 King's Stables 1 0.33 2 5 and hidden_resource cbr_ere and event_counter ai_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.19 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.19 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
17 King's Stables 1 0.23 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
18 King's Stables 1 0.55 2 5 and hidden_resource recruit_ere and event_counter ai_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
19 King's Stables 1 0.23 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
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