Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Eastern Roman Empire / Italian Mercenary Crossbowmen
Broken Crescent 2.02 破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List 兵種單位
Previous unit 上一個兵種Trebuchet Saracen MilitiaNext unit 下一個兵種
Italian Mercenary Crossbowmen
Italian Mercenary Crossbowmen
Rate 評分: 0 ratings 個評分
No ratings 無評分
Views 查看: 411
Class and category 兵種 missile infantry
Soldier 兵員數量 levy_md_crossbowmen, 60, 0, 0.80
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 no_custom, sea_faring, hide_forest, can_withdraw, crossbow
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, bolt_l, 170, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 4, 4, 0, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, 0, -2, 1, 0
Mental 士氣 6, low, untrained
Cost 招募成本 1, 205, 86, 89, 56, 205
Unit Description 兵種描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Italian Mercenary Crossbowmen Starting with the Crusades, a whole new world of trading was opened to the Italian states of Genoa and Venice. These Italian emigraters brought with them their weapon of choice, the crossbow. Consisting of the merchants themselves and men who could afford the new weapon this levy is drawn from the gentlemen class. However, they still have to be burley men to carry the heavy European crossbow and armor. Approaching infantry will be faced with many devastating iron bolts, and if the enemy draws closer these men will wield their swords.

Facebook Comments
Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Shipwright 1 0.27 1 0 and hidden_resource mtrade and not event_counter first_turn 1
A Shipwright allows the construction of ships to be undertaken in earnest.
2 Shipwright 1 0.39 1 2 and hidden_resource mtrade and event_counter ai_is_ere 1
A Shipwright allows the construction of ships to be undertaken in earnest.
3 Shipwright 1 0.27 1 0 and hidden_resource mtrade and event_counter player_is_ere 1
A Shipwright allows the construction of ships to be undertaken in earnest.
4 Dockyard 1 0.3 1 0 and hidden_resource mtrade and not event_counter first_turn 1
A Dockyard allows the construction of larger ships, and improves trade.
5 Dockyard 1 0.58 1 3 and hidden_resource mtrade and event_counter ai_is_ere 1
A Dockyard allows the construction of larger ships, and improves trade.
6 Dockyard 1 0.3 1 0 and hidden_resource mtrade and event_counter player_is_ere 1
A Dockyard allows the construction of larger ships, and improves trade.
7 Naval Drydock 1 0.32 2 0 and hidden_resource mtrade and not event_counter first_turn 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
8 Naval Drydock 1 0.62 2 4 and hidden_resource mtrade and event_counter ai_is_ere 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
9 Naval Drydock 1 0.32 2 0 and hidden_resource mtrade and event_counter player_is_ere 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
10 Shipwright 1 0.24 1 0 and hidden_resource mtrade and not event_counter first_turn 1
A Shipwright allows the construction of ships to be undertaken in earnest.
11 Shipwright 1 0.31 1 2 and hidden_resource mtrade and event_counter ai_is_ere 1
A Shipwright allows the construction of ships to be undertaken in earnest.
12 Shipwright 1 0.24 1 0 and hidden_resource mtrade and event_counter player_is_ere 1
A Shipwright allows the construction of ships to be undertaken in earnest.
13 Dockyard 1 0.26 1 0 and hidden_resource mtrade and not event_counter first_turn 1
A Dockyard allows the construction of larger ships, and improves trade.
14 Dockyard 1 0.33 1 3 and hidden_resource mtrade and event_counter ai_is_ere 1
A Dockyard allows the construction of larger ships, and improves trade.
15 Dockyard 1 0.26 1 0 and hidden_resource mtrade and event_counter player_is_ere 1
A Dockyard allows the construction of larger ships, and improves trade.
16 Naval Drydock 1 0.18 2 0 and hidden_resource mtrade and not event_counter first_turn 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
17 Naval Drydock 1 0.34 2 4 and hidden_resource mtrade and event_counter ai_is_ere 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
18 Naval Drydock 1 0.18 2 0 and hidden_resource mtrade and event_counter player_is_ere 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net