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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Eastern Roman Empire / Jagirdar Horse Archers
Broken Crescent 2.02 破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List 兵種單位
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Jagirdar Horse Archers
Jagirdar Horse Archers
Rate 評分: 1 ratings 個評分
Legendary unit 極度推薦
Views 查看: 236
Class and category 兵種 missile cavalry
Soldier 兵員數量 rajput_noble_cavalry_archer, 40, 0, 1.0
Mount 騎乘座騎 bc heavy horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, start_not_skirmishing
Formation 陣形 2, 3, 3, 6, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 5, arrow_ha_h, 150, 30, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 4, 8, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Primary armour 主防禦 7, 11, 1, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, 1, 0, -2, -3
Mental 士氣 13, disciplined, trained
Cost 招募成本 1, 1164, 558, 99, 73, 1164
Unit Description 兵種描述
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Jagirdar Horse Archers A region ever the gateway to and from the Indian subcontinent, the waters of the Indus have been a baptism to every power that would seek to conquer the lands and people of India. So too has it been a mark upon which native powers would measure themselves by in crossing to show that they have transcended being an empire of India to become a kingdom of Greater-Asia. Amongst such soils torn asunder by the passing of great armies, divided kingdoms have taken root when the land is not submerged in greater empires of Iranian, Hindu, Turk or Arab. Even since the first arrival of Muslim domination to Northern India, the Indus remains characterized more than anything by divided sovereignty, ruled tenuously by the Caliphates as petty kingdoms both Hindu and Muslim rose from the ashes. With the ascension of Iranian-borne dynasties, it remained a no-mans-land for the Muslims to cross in incursions. Yet it would be with Mahmud of Ghazni that once more would foreign Muslim powers seek to include India as its own, though the Ghaznavids would linger only as but another player of Punjabi politics in the years following his death. Just as Rajput should emerge from the chaos of Hunnic and Kushan invasion, so too should the Jagirdar be borne from seed of spilled blood and womb of warring chaos. Persian in origin for ‘land assigned’, the Jagir is a small territory bestowed from a Muslim ruler to a military officer, in effect making him a subject-king of his fiefdom. Not only would power be granted to the Jagirdar, the holder of the Jagir fief, but so too would much of the income in order to maintain his family and troops. Typically upon death or departure of the Jagirdar, the lands would revert back to the King, but in certain cases the fiefdom would be hereditary. In an ironic twist of fate, it would take further dividing up an Indus ruler’s kingdom to avoid having his land be ripped apart into divided kingdoms. Though it has largely been an Arab influence which was felt in the martial traditions of Sindh, the horse-archery of the Khorasani Dynasties of the 9th and 10th century, along with the rising power of the Turks, has given rise to an appreciation of the mounted bowman. Though in it’s early years amongst the Soomro, their ancestral traditions of horsemanship and foot archery have merged well, producing a horsemen well versed in mounted archery upon swift steed. Having taken well to the role, these Jagirdar operate as medium horse archers, relying upon speed to see themselves clear of heavier foes, before turning upon their weakened enemy with vicious mace and parrying shield.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
2 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_sindh and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
3 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
4 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
5 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
6 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
7 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
8 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_sindh and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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