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Trapezitae Javelin Cavalry
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Views 查看: 395
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Class and category 兵種 |
light cavalry
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Soldier 兵員數量 |
ere_jav_cav, 30, 0, 0.7
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 3, 6, 3, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
11, 5, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.5, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
2, 3, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
-1, 1, 1, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
7, normal, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 468, 220, 145, 52, 468
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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The Romans placed more importance on the spear and javelin, than the bow. As it continues the Romani tradition, close combat and spear/javelin are the mainstay of its troops. Hence Trapezitoi were given priority over horse archers. Their position in the battleline does not reflect their worth. In fact they would more often than not they would be equipped with some of the best javelin throwing men. They would have to be good riders, in order to face the multitude of the enemies of the empire, especially Turkish horsearchers who could pierce both a horse and its rider with their arrows. It has to be noted, that even when there was peace between the Roman Empire and the Sultanate of Rum, Turkmen uc/akra (border) raiders, disrespected all authority, religion or state for a good loot. Those were their main enemies. For close combat they switch to their “kontarion” spears but they shouldn’t be used against armored cavalry, because their simple iron helmet and light “esolorikon” padded cloth gambeson armor and small 12 inches shield will be their undoing. In a pitched battle deployed in tactical combat their role would be to support the medium and heavy infantry by “ακοντίσεις” aka “javelin shots” at the enemy. Their best use would be to charge a fleeing enemy or light missile troops, or support the medium and heavy infantry by softening up their targets. To employ them against HA is to waste them, as especially the Turkish HA can outshoot them by a wide margin. Known as hippakontistai in earlier times, those guys would guard border passes to fight off light raiders, one of the multitude of Turmken tribes living on the uc/akra ( no man’s land border) between the two states, or raid themselves. They should be used with caution, not thrown away against heavier or troops that can outshoot them. A wise commander should always keep some distance between them and other enemy troops, use their javelins with devastating effects at troops who don’t shoot back and close in only when the enemy is already fleeing.
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Ownership factions 擁有勢力 |
Trapezitae Javelin Cavalry light cavalry “Trapezitoi” are horse javelineers, light in armor but very experienced in the throw of javelin. They are usually the first to engage the enemy in battle.
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Trapezitae Javelin Cavalry light cavalry “Trapezitoi” are horse javelineers, light in armor but very experienced in the throw of javelin. They are usually the first to engage the enemy in battle.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.25 |
1 |
1 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
A Stable allows for the recruitment of basic cavalry units. |
3 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
A Stable allows for the recruitment of basic cavalry units. |
4 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
A Stable allows for the recruitment of basic cavalry units. |
5 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.6 |
1 |
1 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
A Stable allows for the recruitment of basic cavalry units. |
7 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.25 |
2 |
2 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
Knight's stables allow for the recruitment of cavalry units. |
8 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
9 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
Knight's stables allow for the recruitment of cavalry units. |
10 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
11 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.34 |
2 |
2 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Knight's stables allow for the recruitment of cavalry units. |
12 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Knight's stables allow for the recruitment of cavalry units. |
13 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.19 |
2 |
3 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
14 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
15 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
16 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.26 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
17 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.27 |
2 |
3 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
18 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.26 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
19 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
3 |
4 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
20 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
21 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
22 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
3 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
23 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.24 |
3 |
4 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
24 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
3 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
25 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.14 |
3 |
5 |
and hidden_resource cbr_ere and event_counter ai_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
26 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
3 |
0 |
and hidden_resource cbr_ere and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
27 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
3 |
0 |
and hidden_resource cbr_ere and event_counter player_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
28 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.23 |
3 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
29 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
3 |
5 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
30 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
3 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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