Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Eastern Roman Empire / Toxotai
Broken Crescent 2.02 破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List 兵種單位
Previous unit 上一個兵種Pelekyphoroi Axemen PeltastoiNext unit 下一個兵種
Toxotai
Toxotai
Rate 評分: 3 ratings 個評分
Great unit 非常推薦
Views 查看: 463
Class and category 兵種 missile infantry
Soldier 兵員數量 ere_archer, 60, 0, 0.75
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw
Formation 陣形 2, 3, 2.5, 2.5, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Primary armour 主防禦 3, 3, 0, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, 1, -2, 1, -1
Mental 士氣 3, low, untrained
Cost 招募成本 1, 141, 58, 78, 47, 141
Unit Description 兵種描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Toxotai Coming from the militia of the themata which remained in the Empire, after the Turkish onslaught post Manzikert, those former hunters apply their trade well in the service of the E. Roman army. They don’t have any armor to speak of, just their clothes, a cotton cloth gambeson and a basic helmet if that is available. A bit better equipped than Peltastai, Toxotai wear a basic “bambakion”, ¾ inch cotton cloth gambeson. Their training wasn’t so much in target practice as in synchronized shooting, aka shooting all at once at the general direction of the enemy. They are closely interlinked with the spear and sword units of the Roman army as all are interdependent. Spearmen and swordmen would be arrow bait without them, and the Toxotai would be slaughtered outright if left unprotected from even one flank. The Roman Empire's battleplan always relied on foot archery as a way to relieve the Horse Archer pressure on the spearmen and swordmen who comprised its infantry. They might also kill enough of the enemy to cause a rout. Historically, even if some regions of the empire were great at archery (Trebizond), archery wasn’t as developed in E. Roman Empire as much as in its eastern neighbours. Roman Empire’s dire straits substituted its once regular archery training by using bow hunters. We know surprisingly much on the Roman bow hunters, including that they had 8 arrowheads for different game. Anna Komnene in the final chapter of the Alexiad, describes her father “teaching the troops use of spear and bow”, clearly showing the Romans were trying to reestablish a good archery training regiment. The typical strategy was to protect the archers as much as possible with spear and sword units in front of them to shield them from heavy units which would be the Toxotai undoing. Toxotai, in turn with massed volleys could out shoot the Horse archers which were the bane of E. Roman forces, and be generally more precise in their fire. They are also very good at breaking up the charge of enemy infantry. Not as good as the archers of neighbouring nations, the Toxotai are what the Romans have as their native bowmen. On the battlefield they should be protected properly.

Facebook Comments
Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.28 1 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.24 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.31 1 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.24 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.28 1 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.26 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.33 1 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.26 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.24 2 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.16 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.16 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.18 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.34 2 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.18 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net