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Royal Kataphractoi
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Views 查看: 1437
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
ere_kataphractoi, 20, 0, 1.1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
mount full kat, horse +2, elephant -3, camel -1
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 3, 6, 2, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
12, 14, javelin_horse, 50, 4, thrown, missile_mechanical, piercing, sword, 25, 1, prec, thrown, ap, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
11, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
12, 17, 1, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
4, -4, -6, -4, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
18, impetuous, highly_trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 1596, 798, 209, 123, 1596
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Kataphraktoi are the elite of the elite. They stand a bit higher than their now extinct brethren “Klibinarioi”, as they are even more highly armored. Klibinarioi had 4 layers of armor (“esolorikon” padded cloth gambeson, “lorikon” scale or mail hauberk that can reach up to the eyes, “klibanion” lamellar cuirass and “epilorikion” quilted cloth gambeson over that). Kataphraktoi best them by using an extra layer of padding to prevent the blunt trauma that will occur, leading to possibly the most armored horsmen of that period. The lamellar klibanion they wore also covered the upper half of the cavalrymen’s arms with lamellar and shoulder plates combining together, and on top of that the quilted cloth armor, the epilorikion to blunt the power of mace like weapons. A mail or scale gorget would be used to protect the neck. Forearms and lower legs would be protected by lamellar pieces interlocking with each other. Hand pieces are called “cheiropsella”, and foot ones “podopsella”. A small shield is also worn mainly for left hand protection, but it is not really needed, as very few things can penetrate those armor layers. Still, all those armor layers had a price. It must have been hot as hell to wear one of those, though. It is no wonder that one of the unit’s armor, “klibanion” lamellar armor means “furnace”. “Klibanos” still means furnace in present day greek. Not many of the Stratiotai or Kavallarioi would be able to withstand such a weight and fight with the mace at the same time. Hence the importance the empire gave to them. Roman ingenuity armed them with close range sharp headed javelins as a way to soften the enemy a bit before hitting them with the hardest force in all of the Roman arsenal. They enter the fight after shooting off their javelins but they don’t charge to break through. They attack and stay there, smashing the enemy with their vardoukion/apelatikion/siderorabdion heavy mace. Those who oppose them would have to slash through 5 layers of armor and padding to hurt them, and that could be difficult. Kataphraktoi, along with their long gone cousins Klibinarioi passed from being the top of the line in Roman cavalry to being a memory, as the empire had to field lighter cavalry to keep up with the invading and ever moving armies of the Arabs, who conquered the biggest part of what used to be part of the Roman Empire. As the Romans came to grips with this threat, for nearly two centuries they counterattacked reaching present day N. Syria, N. Iraq, and Armenia. The spearhead of this assault was the Kataphraktoi. Later on, Turk conquest of the Mikrasia, to be called Anatolia from now on, deprived the resources and estates needed to field such troops, and made only “dynatoi” big landlords, able to field horsemen equipped as such. Those “dynatoi” meaning “powerful” can choose not to join the army themselves but rather sponsor a cavalryman to join in their stead by providing a warhorse and all the equipment. A Kataphraktos isn’t a charger. He is a thrasher, moving in and start smashing and killing until there are no more enemies, or they flee, or he is ordered to depart. In fact according to tactical manuals of the Roman army, the Kataphraktoi aim was to break the center of the enemy front and cause their enemies to flee. Once that would happen, lighter cavalry (That would be Hosarioi and Stratiotai) which was many times their number would pursue and destroy the fleeing enemy troops. Kataphraktoi were a rarity though. A big Roman expeditionary force would normally be comprised of 16.000 infantry, 8.000 light and medium cavalry and only 500 Kataphraktoi. Very few in number, but “happy few” as Shakespeare would say, who really did turn the battle around.
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Ownership factions 擁有勢力 |
Royal Kataphractoi heavy cavalry Kataphraktoi are quite possibly the most armored horsemen in the world. Armed with a heavy mace they will thrash all enemies in its reach.
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Royal Kataphractoi heavy cavalry Kataphraktoi are quite possibly the most armored horsemen in the world. Armed with a heavy mace they will thrash all enemies in its reach.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.52 |
1 |
4 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ere and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.65 |
2 |
5 |
and hidden_resource recruit_ere and event_counter ai_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
6 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_ere and event_counter player_is_ere 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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