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Mercenary Hippeus Mercenaries ​近​接​騎​兵

Mercenary Hippeus

Their distinctive helmets set these cavalrymen apart as they run the enemy through.

The early Greek cavalry took roughly the same form throughout the city-states, being comprised of citizens able to afford and maintain a horse. After the Greco-Persian Wars, city-states such as Athens founded more permanent cavalry funded by annual grants. Right through the Peloponnesian War however, this volunteer cavalry continued to be few in numbers, and was used principally to chase skirmishers and fleeing hoplites. It was not that cavalry were ineffectual in Greek warfare, as shown by the Theban victory at the Battle of Delium in 424BC, but until this time they had been underused and lacked the numbers to make a decisive impact. Often wearing a metal helm and a mailed cuirass reaching down to their knees, they were equipped with a long sword and a spear, usable as both a lance and a javelin. However, a lack of saddle and stirrups, unused by the Greeks of the time, made them relatively easy to knock from horseback.

日本語化: JapanTotalWarとは

Mercenary Hippeus

Unit Name

Mercenary Hippeus

Main Unit Key

inv_mercenary_hippeus

Land Unit Key

inv_mercenary_hippeus

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

​近​接​騎​兵

Custom Battle Cost

620

Recruitment Cost

620

​維​持​費

465

Melee Attack

40

Weapon Damage

25

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

0

Health

80

├ Man Entity

rome_infantry_medium

├ Man Health

40

├ Bonus Hit Points

20

├ Mount

pel_greek_horse_h

├ Mount Entity

rome_horse_medium_shock

└ Mount Health

20

Base Morale

40

Abilities

No Ability

Attributes

  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Hippeus
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_greek Apulia Barion
Herdonia
Sipious
Sylbion
0 0.15 1 2
2 inv_province_pool_greek Bruttium Consentia
Croton
Terina
Thurii
0 0.15 1 2
3 inv_province_pool_greek Calabria Brentesion
Hydros
Manduria
Taras
0 0.15 1 2
4 inv_province_pool_greek Italia Hipponion
Locri
Rhegion
Skyllition
0 0.15 1 2
5 inv_province_pool_sicania Sicania Agyrion
Katane
Kephaloidion
Messini
0 0.15 1 2
6 inv_province_pool_sicania Sikelia Gela
Hybla Heraea
Leontini
Syrakousai
0 0.15 1 2
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum