
Mercenary Scythian Horse Archers
Few generals consider money spent on horse archers a wasteful expense.With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
日本語化: JapanTotalWarとは
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Unit Name Mercenary Scythian Horse Archers |
Main Unit Key Mer_Scy_Horse_Archers |
Land Unit Key Mer_Scy_Horse_Archers |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class 飛び道具騎兵 |
Custom Battle Cost 380 |
Recruitment Cost 280 |
維持費 210 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow_horse |
├ Projectile arrow_composite_horse |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 18 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 13 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_scythian_horse_sword_l |
├ Mount Entity rome_horse_light_missile |
└ Mount Health 20 |
Base Morale 30 |
Abilities
Mercenary Scythian Horse Archers- Cantabrian Circle
The unit fires whilst riding in a circle.
Harder to hit, reload skill
Attributes
- 疲労耐性
この部隊は、他の部隊より疲労の影響を受けない。 - 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。 - 移動射撃
この部隊は、移動しながら馬上で射撃することができる。 - パルティアンショット
この部隊は、前方だけではなく全方向に射撃することができる。
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_scythia | Scythia |
ゲロヌス サマンダル サライ シラケナ |
1 | 0.15 | 1 | 3 |
2 | rom_province_pool_bosporus | Bosporus |
パンティカパイオン ファナゴリア タナイス |
1 | 0.15 | 1 | 3 |
3 | rom_province_pool_chorasmia | Chorasmia |
アクル アクタウ |
1 | 0.15 | 1 | 3 |
グランドキャンペーン Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | rom_province_pool_scythia | Scythia |
ゲロヌス サライ アクタウ |
1 | 0.15 | 1 | 3 |
5 | rom_province_pool_bosporus | Bosporus |
タナイス ファナゴリア パンティカパイオン |
1 | 0.15 | 1 | 3 |
6 | rom_province_pool_chorasmia | Chorasmia |
カト アムル |
1 | 0.15 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
7 | rom_faction_pool_scythian_saka | 1 | 0.15 | 1 | 3 |







































































































































































































































































































































































