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Assault Dieres - Mercenary Hoplites Mercenaries ​近​接​艦

Assault Dieres - Mercenary Hoplites

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Hoplites: no other word says "Greeks at war" in quite the same way.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Mercenary Hoplites)
Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

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Assault Dieres - Mercenary Hoplites

Unit Name

Assault Dieres - Mercenary Hoplites

Main Unit Key

inv_greek_two_mercenary_hoplites

Land Unit Key

inv_mercenary_hoplites

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

​近​接​艦

Custom Battle Cost

450

Recruitment Cost

450

​維​持​費

340

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

35

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

55

├ Base Defence

40

├ Shield

hoplite

└ Shield Defence

15

Armour

80

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

45

Health

60

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

50

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Mercenary Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • ​確​固​た​る​規​律
    ​こ​の​部​隊​は、​将​軍​が​死​亡​し​て​も​士​気​ペ​ナ​ル​テ​ィ​を​被​ら​な​い。​ま​た、​他​の​部​隊​よ​り​も​敗​走​後​復​帰​す​る​確​率​が​高​い。
  • ​隊​形​維​持
    ​こ​の​部​隊​は、​白​兵​戦​時​に​隊​形​を​維​持​し​よ​う​と​す​る。
  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Mercenary Hoplites
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_naval_greek Bruttium Consentia
Croton
Terina
Thurii
1 0.5 1 4
2 inv_province_pool_naval_syracuse Elymia Akragas
Entella
Motya
Panormos
1 0.5 1 4
3 inv_province_pool_naval_syracuse Sikelia Gela
Hybla Heraea
Leontini
Syrakousai
1 0.5 1 4
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum